New Features
Added a hop. February now starts falling sooner when the jump button is released mid-jump.
Jumping can now be queued while airborne.
Changed Features
Added ceiling detection during the dash (and some jumps). If the player clips the edge of a ceiling with an upwards dash, they will be moved to not clip the ceiling.
Exiting a dash has better vertical velocity correction.
Extended data in save files. Closing and reopening the game reopens to the same screen/world when the player chooses to continue the adventure.
Minor tweaks to tutorial and signposts to improve the flow of the level and teach the player about the keybinds and mechanics.
Bugfixes
Fixed a bug where the placeholder 3d model for the character runs strangely over speed tiles.
Fixed a bug where the incorrect screen is shown after the world ends after failing a world at least twice in a row.
Fixed a bug where the loading screen wasn't shown while waiting for the next world to load.
Fixed a bug where the world number was incorrectly incremented if the player failed a world.
Fixed a bug where the mouse didn't reappear in screens where it should when switching from the joypad back to keyboard and mouse.
Fixed a bug where upgrading stamina would actually downgrade stamina.
Known Issues
Stability bug: the game hangs in the loading screen while world generation runs on the player's thread. The loading screen is not updated.
Gameplay bug: the ceiling detection doesn't work for certain tiles.
Gameplay bug: navigating the shop menu using a joypad doesn't always focus the correct button based on the player's input.
Gameplay bug: very rarely, the character continues grabbing even when the trigger is released.
Gameplay bug: when February is outside the worldline and gains stamina past her usual maximum, the excess stamina doesn't decay.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Keyboard keybinds are shown on the steamdeck in the tutorial when the touchscreen is used to dismiss dialogue.
Visual bug: Some tiles have visual artifacts and sometimes there are gaps where two tiles should be flush against each other.
