Our base gameplay is taking shape!
Hi Steam community! Best wishes for the New Year!
We have been hard at work, prototyping our core gameloop and experimenting with player animation to get a sense of how it feels to shift from ghost exploration to combat with the medium’s body.
A smooth and exciting gamefeel is our top priority, so this is the first aspect we’ve been focusing on in our pre-production.
Here are clips of some features we’ve been testing so far. Keep in mind that these are placeholder environments, and low quality GIFs!
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Dash through thin walls as a ghost
Dash through thin railing | Dash through glass... and snatch your human! |
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Electric object possession
Hide in electric devices | Possess light and door switches |
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Fight Coalesced Ghosts!
Dive Attack & Base Combo | Transformed Attacks using Spectral Dust |
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What's next?
Throughout January, we will block out a new test room with these features, to playtest our core game loop in a proper level design puzzle. Then, we will take part in two in-person events in Lyon (France) to see how players enjoy it!
We are very excited to start sharing our work, and, ngl, we had a lot of fun introducing the vacuum cleaner 😆
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Let us know in the comments how it’s looking so far?
What would you like to see next?






