Two builds landed since the last update, bringing new gear and dungeon mechanics alongside a fairly chunky round of interface polish.
Shock, chemicals, and sabotage
Five new electric and chemical weapons are now in, together with electric synergies. Automated turrets can also be sabotaged if you have the skills.
The dungeon keeps getting stranger
Digestive World and Abyssal Darkness can now reshape biomes, while Scar Tissue and Pathogenic Organic Mines adds new mutation options. There is also a new Nullification Therapy Injector for when your current condition needs a drastic change.
Enemies are easier to read
Enemies now display icons for their intended actions, and hovering over statuses shows a tooltip with more details. Stairs, inspection controls, tutorials, and safe-zone NPCs have also received clearer contextual information.
Small things that add up
Anti-venom now provides temporary poison immunity, Sentinels are no longer immortal, gas vents quiet down at a distance, several inventory and boss-access issues were fixed, and the mini-map, status rail, mutation messages, Memories, Gene Grafts, and reset-progress UI all received some attention.
Feedback is always welcome, if you want to poke around early builds come and join Discord: https://discord.gg/VKSgsWA4GW
Thanks for playing!
Full change log:
# Beta 0.4.7 - Latest build: 2026-08-21
- Balance: Anti-venom injector also grants poison immunity for several turns
- Balance: Sentinel enemies are no longer immortal too
- Fix: Equipping Trabuco would break inventory
- Fix: Missing inventory icons for Macuahuitl and Moonshine
- Fix: Gas vents no longer emit sound when are far enough from the player
- Fix: Marked gene graft now increases enemy detection instead of lowering defense
- Improvement: Right click on stairs down now shows a new action in a tooltip to go down
- Improvement: Mouse hover on statuses renders a tooltip with details
- Improvement: Enemies show new icons on intended actions
- Improvement: Adjust height for rail statuses in UI
- Improvement: Adjusted minimap size and position in UI
- Improvement: When two mutations trigger at the same time, text no longer overlaps
- Improvement: Added names to NPCs in safe zones for easier differentiation
- Improvement: Reset progress buttons in settings do not suck anymore
- Improvement: Better description for Cursed Speech, Immunosuppressant, and Color Shift
- Improvement: Some of the Gene Graft descriptions weren't clear about drawbacks of taking them. Also adjusted its UI
- Improvement: Reduced memories text size to fit different screen sizes
# Beta 0.4.6 - Latest build: 2026-08-17
- Fix: Reset progress also reset tutorials
- Fix: Boss access UI wasn't showing properly, soft-blocking access to boss room.
- Improvement: Tutorial hints have been added permanently to Memories menu
- Improvement: Tutorialized inspect key
- New: Electric synergies
- New: Weapons x5 (electric & chemical)
- New: Ability to sabotage automated turrets
- New: Keys to open locked rooms in Quarantined Depths can be carried by multiples
- New: Biome modifiers: Digestive World, Abyssal Darkness.
- New: Nullification Therapy injector
- New: Mutations: Scar Tissue, Pathogenic organic mines.
