Hello there!
Another week, another alpha release. And this one lands right on January 1st!
Thanks to the winter holidays, I was able to work on the game full-time this last week, which resulted in a big content and variety pass across the core systems. This update focuses on making each run feel more distinct.
The new update introduces a batch of new enemies, traps, mutations, and modifiers, pushing the dungeon further into unpredictable territory. Enemy encounters evolve more as you delve deeper, and the dungeon itself now pushes back in more interesting ways.
Food management has also been simplified: meat can now stack, and once it becomes too rotten to consume, it will automatically turn to dust and be removed from your inventory. Less micromanagement, more survival decisions.
I’ve also created a Discord server (it's still on its infancy) for those interested in:
Playing the alpha
Providing feedback
Sharing ideas and discussing mechanics
Thanks for supporting Ad Iterum! Full list of changes:
### Enhancements
- When finding a safe space in the dungeon, now you have the choice to succumb to greed and go deeper, or be extracted back to the surface for safety.
- When hovering over items or enemies, the cursor changes
- Enemies might drop loot, and get harder as you delve deeper
- Reframed end-of-run perks as pacts. Pacts have a permanent cost if are beneficial to you, or a permanent gift if are beneficial for the dungeon
- New content:
- +9 enemy modifiers
- +6 blood pacts
- +8 mutations
- +2 enemies
- +1 trap
- +1 consumable
- New: Meat is now stackable up to 10 pieces
- New: Meat becomes dust, and it's auto removed from inventory once is past its rotten state
- New: Lairs will spawn minions indefinitely while you're in range until you get rid of them.
- New: Unstable mutations
- New: You can see the details of currently equipped items in inventory
- New: Mutagens screen. You can now check your current mutations and their details
- General UI updates
### Bug fixes
- When player eats rotten meat, inventory closes automatically to show the effects
- Boss rooms won't show anymore in the same run if that specific boss has already been defeated
