Hey guys, just a quick update for you all, we are working on the next content update, meanwhile we will release this patch in between where some of the reported issues from the community have been fixed. We are also looking into the technical issues that some of you are experiencing ( DOF / Resolutions other than 16:9 / low FPS problems / Unlimited FPS cap) more info on that soon!
Until then, enjoy these fixes, and keep that feedback rolling!
This update to the RAID: World War 2 Beta includes the following changes and fixes:
BALANCE
- Increased the height at which a fall results in automatic death and slightly reduced damage for non-lethal falls
- Revised enemy weapon and accuracy stats to emphasise the differences in range between different weapons and make enemy shooting behaviour more consistent - in general, enemies are now slightly less accurate at longer ranges
- Recruit Grunt, Standard Grunt, Standard Gebirgsjager and Standard Fallschirmjager enemies should now dodge slightly more often
- Increased the movement speed of Standard Fallschirmjager enemies
- Enemies will no longer try to hide behind the Flammenwerfer
FIXES
- Fixed an issue on Hunters that could cause players to get stuck under a mounted machinegun
- Fixed an issue on Trainwreck where players could not interact with crates of gold after they had been thrown off the bridge
- Fixed an issue on Trainwreck that could cause players to get stuck behind a railing
- Fixed a visual issue that could cause the lower sections of the bridge on Trainwreck to flicker
- Fixed an issue on Odin’s Fall that was preventing enemies in the bunkers from raising the alarm after spotting a player in stealth
- Fixed an issue on Odin’s Fall that allowed enemies to shoot through certain walls
- Fixed an issue on Odin’s Fall that allowed enemies to spawn too close to the player
- Fixed a visual issue with the steps in front of the Flakturm on Odin’s Fall
- Fixed a visual issue with the BC41 Knuckle Knife
- Fixed a visual issue with the bullets of the C96 Mauser pistol
- Fixed an audio issue with Mrs. White character creation lines still playing even when master volume was set to 0%
- Fixed some audio issues with banter between Kurgan and Rivet
