NOA might have released on the 30th, but I feel today is its official launch day. I made the mistake of releasing the game out a bit too early without refining and including the final features I wanted. Now I can offically say all the main things I want in the game are implemented. The future is bright for NOA as I will continually add new content to the game.
New updates:
The official trailer that shows more of what the game is about is now live.
The nightmare has been altered! A small village has now appeared out of nowhere. Fuel is an important resource to collect in NOA and the regular way of collecting it inside your base is pretty slow. With the new feature of a new hover robot and the village, there is a much faster way of collecting fuel by going to the village trying to find fuel cases. When finding fuel cases you can send your hover craft to collect them. This provides a more engaging way of collecting fuel. The towners that live there are pretty harmless but killing them all can have pretty dire consequence.
AI, Animations tweaks, base layout, weapon change, and new settings all make this a much different game than when first released.
Bug fixes
-Start menu mouse being twitchy
-AI fixes
-Physics changes