1. Auto Production
When production is started in a refinery or factory and required components are missing, the missing components are automatically added to the production queue of idle refineries or factories.
When a building or ship is added to the build planner and required components are missing, the missing components are automatically produced from available resources.
Added a new Production List interface to the Production Panel, allowing you to click a produced component and jump directly to the building that produces it.
2. Fleet Panel
Added a new Send Ship action that sends a ship to a scanned asteroid. A port is not required on the destination asteroid — the ship will stop within the asteroid’s gravity field.
3. Base Building
Improved performance when placing foundations. Previously, placing foundations caused performance drops when a large number of structures were built on an asteroid.
4. Other Fixes
Added the ability to remove a structure from the build planner using the [P] shortcut in the character interface or via a button in the Production Panel.
Fixed an issue where ship and asteroid inventories were inaccessible when a ship was parked at a distant asteroid. The asteroid’s gravity field was not detected, resulting in the message: “The ship must be within the asteroid’s gravity field.”
Increased the ship mining radius.
General UI fixes and improvements.
Improved walking on asteroids — the character now aligns to the terrain slope.
Increased foundation draw distance.
When placing a foundation, it now aligns to the terrain slope.
