# Changelog
## v0.2.2.0
### Enhancements:
- Player can now craft items
- Removed NPC-crafters
- Dedicated consumable slot for using healing easily during combat
- Orc axe thrower gives a hint before throwing his axe
- Effects on cutting resource nodes
- Intro and quests
- First boss way too difficult
- New player character!
- Faster paced combat
- Containment Beacons in dungeons
- Enemy drops crystals for beacons
- More lively loot drop from enemies
- Changed icons for items
- Better dungeon generation
- Removed tech tree, as it does not improve core game play
- Removed re-spawning of enemies at resource gathering areas
- Adjusted item crafting costs, as there is a big influx of resources now
- NPCs now gathers more items, and places items in a central storage instead of house storage
- Infuse weapons with crystals
- Increased effectiveness on healing items
### Bug fixes:
- Boss health bar remains after player death
- Disappearing throwing axe on Orcs
