Hello everyone,
Based on your feedback, we have made adjustments to improve overall progression flow and boss combat focus.
Early Section Balance Adjustment
- Adjusted difficulty in the early part of the main tower
- Improved overall progression flow
Checkpoint System Improvements
- Checkpoints now activate before boss encounters
- Added UI notification when reaching a checkpoint
- These changes do not apply to Hardcore Mode
Previously, if you were defeated during a boss fight or fell from the tower,
you had to climb again, making each attempt more punishing.
With this update, you can now focus more on learning boss patterns
and engaging fully in combat.
We will continue refining SoulUp based on your feedback.
Thank you for playing.
— SoulUp Development Team
