V0.04 and The community hub have arrived!
For all things TBD we have:
COMMUNITY HUB SITE
Keep visiting back as the site grows and updates!
This includes a ROADMAP! :)
https://trello.com/b/N13pOYn3/the-black-death
Patch V0.04
*expect server restarts & character wipes*
Guards
• The king’s guards have recruited archers to bolster their ranks and protect key trading areas from underhanded criminals that are currently running rampant in Mercia.
Animals
• Wolves have begun to return to Mercia, beware!
Infection
• Virus mutation – The plague virus has become slightly less aggressive, the amount of infection contracted from other players has decreased and the infection radius has decreased. Maybe it’s the warm summer months? (NOTE: This is part of on going ballancing to this syetm).
Items, lootables & resources
• Durability on items now displays correctly.
• Added the ability to store gold in lootable items.
• Players can now wear heavy plate armour.
• All wine can now be consumed/used.
• Lootables now repopulate items/loot.
• Dead horse bodies found around the world are now lootable.
• More resources added to the world, (this is a continual).
• Resources and growable items now have chance of secondary item e.g. seeds or more of the same item.
• Berries resource are more balanced.
• Clothes now have better rebalance weight and value.
UI
• Weapons now have icons to make it easier to read which slot they belong to.
• Drop gold button is now only visible when you have gold to drop.
• Esc button can be used to close inventory, skill menu and map if they are open, if no other window is open it will bring up/close the main menu options.
• Added co-ords to exit menu in-game to help with locating bugs.
• Class specific items e.g. seeds for the peasant, now highlight in the inventory menu list.
• Quicker visual refreshing of the items in the lootables.
• Added a loot all button to the lootables.
• When items break they now are removed from inventory.
• Profession items such as seeds and traps now show on HUD, including an icon and counter.
Progression
• You now get XP from Deer and Wolves.
• Players now get XP from killing bandits and plagued A.I.
SFX
• Footstep SFX re-added to game.
• Various audio volume adjustments.
Weapons
• Adjusted weapon damage traces for all melee weapons.
• Spear stamina/health damage has been rebalanced.
Peasant Profession
• Peasants can now switch between different types of seeds.
Blacksmith professions
• Blacksmith repairing items fixed.
Character Art
• You can no longer see through the mouths of characters.
Animation
• Simple Drop animation is now played when a character presses the drop button on an item in the inventory.
World
• Started replacing spiked defences (barricades) with spikes that hurt you if you run into them.
Bug fixes
• Hunter, blacksmith and monk having problems unlocking in between the skill tree and the class selection screen fixed.
• Skill tree save system fixes.
• Merchant trading window fixes.
• Plagued A.I. now have the correct appearance rather than just looking like bandits.
• Fixed crafting multiple of the same weapon/tool would cause equipping errors.
• Stopped auto equipping of seeds bug.
• Xp Exploit fixed, leveling up would sometimes give you 1 skill point plus all the others you have had before.
• Silver Ore no longer becomes gold ore when dropped.
• Blacksmith striker skill now costs skill points before it was 0.
• Stone pickups are now correct size.
• You can no longer plant crops everywhere, only on farmable land.
• Seeds and Woodaxe no longer cause equipping errors.
• Deer tail mesh error removed.
• Carcass/Animal Lootbags no longer have physics improving stability.
• Area Volumes no longer block some A.I's vision.
• Stick Weapon now has correct amount of stamina cost.
• Crude wood axe no longer drops and becomes a standard wood axe.
• Raw fish removed from traders to prevent exploits and all fish types have had their costs balanced.
• Some consumable items can no longer be equipped as armour, weapons, tools.
• Fixed misc visual bugs, floating foliage and assets (this is a continual thing).
• Collision errors fixed around caves.
• Fixed a small pause when you enter the skill screen, where none of your skill info would be loaded.
• XP bar now scales correctly with the exponential xp increase per level.
• Jumping has been fixed to use stamina
• When item is used or dropped from stack that stack should now remain highlighted.
Optimization
• Optimizations to player character code.
• Adjusted the render distance of the main player characters to be better optimised.
• Misc optimizing to the foliage and landscape (this is a continual thing).
Thank you!
Once again the team wanted to shout out to a few of the players who’ve submitted particularly useful information. We’ve had loads of bug reports, tweets and forum posts. This is only a handful of the player who we’ve spoken to.
Thanks to EVERYONE who’s who’s messaged or sent us stuff. We’ll be continuing to talk to you all and keep the game updated, fixing as we go.
Miastopisarzy, John Cena, VORTEX, Goonion, GOLDENROX, Royco Roy, FaceTaco, Cyrno, Vent3r, caza2008, MrTrikZzZz, VDG, romandav1, gukk78, phantomstormchicken, Darkanian, DarkSun, MikeySpence, Hollgs, realvinsanity, Araskaro, mandemkildem, storlunkan, fredrikkkkk, Bárbaro, Selwood, John 316, armsay, Ethix00, nuve0616, Sarvak, Lews Therin Telamon, DigitalSignalX, Royco Roy, ubre, [KK]Mancom37, Arthur Cunningham, storlunkan, xjonboy11x, Edrein, Vesnia Amor, Fucrum, Erawen, Kekeker, Valteira, Obelisk Starwind, cycheah25, Miffy, Sabertooth, gerLooser, Treylo20, DigitalSignalX, Roox, MitoG, tinesionnach, trippah69, Cirke, KRI3G, Artlai, Grinse, Wasted, PINE, vindicatethis, booty-, Twinkdiner, espen798, Mordrull, vindicatethis, echplays, Dashrulz, izzyskint, Darkhorse, Scodemare!!!, torschan, JDekekek, cheeseboii22, Dezhar, wereid_1978, romandav1, Via Von Bapho, Khronus10, STreeTz, varan01, ollidollidoffi, Bobdike, PAKETEMAN, W4yl4n, neng_vila, _Slipps_, BlameSteroid5, Doofershzdant, Tostozaur, Lui Sin, mistcal, Stainless001, deadpegasus5, Caligo, Bunny, Engou, cheezwiz, bagg77, chipster2k, Noob4Life123, Airtent, JTB2396, George Trump, Valteira, torschan, h3x1e, Mr. Magiks, slwhnd, Static, Urponaattori, Gumball253, Gooch, NoMercy, storlunkan, LogikGaming100, Fucrum, Wasted, Valteira, larsmikki, Urponaattori, der tuerke, Wasted, sir-peter, Grimes, saohc, deadlyron, DinklebergZ, Mordrull, george.dzhan, Cirke, insanesoulja, Puncster, Danigo107, REV James, {OV} VapeNation, Cedryll, silvany2013, TheLawDawgGamer, Skydudleyace11, jockevanhelgen, Full Grizzly, O.J.oreo, switham3, domo2550, Selwood, Mr. Magiks, ninjaknight, jjtomax
Top Resent Issues:
Key Summary
TBD-368 A - Chat - chat occasionally breaks when player spawns
TBD-366 A - Servers - servers randomly not displaying on selection menu and being unreachable
TBD-342 A -Code- Locked learned skills after dying
TBD-315 A - exploit / saves - deleting save before server loads allows player to fly around map (free cam mode)
TBD-306 A - Exploit - Jumping when attacked makes you take no damage
TBD-293 A - servers / saving - possible to save a character on one server and then play as that character on another server
TBD-287 A - Exploit - you can cancel attack animations by sheathing/unsheating your weapon to attack faster
TBD-241 A - servers - Toronto & Hong kong servers are suffering an above average ammount of crashes
TBD-307 B- Code - Repaired furniture and chests do not work. Cant be interacted with
TBD-305 B - AI - Guards to the south, just across the river from crutchely hill by tents remain idle whilst being attacked
TBD-335 B - env art - stuck in misplaced rocks following the road to dunstead fort from hangman hollow
TBD-352 B - BETA BRANCH - Test servers need names or numbers to differentiate
TBD-336 B - ai - animal pathing ontop of props/structures/other animals
TBD-338 B - balance - 150+ poppy fields
TBD-314 B - Weapons / replication - sometimes weapon pickup replication can break stopping players from picking up that weapon
TBD-309 B - Post processing - infection volume causes frame rate drop
TBD-301 B - Env - It is possible to climp up to the the outside of Crutchley hill
TBD-276 B- Code - You can sprint backwards
TBD-264 B - Code - Unable to learn skill when enough skill points are obtained.
