Good day Mercians, Today we have another update with more fixes, more polish and more localisation!
One of the main focus of this updates polish pass has been on updating and adding sounds to the game, like that of the combat swings, damage hits and destruction sounds. We also fixed numerous bugs, most importantly tracking down a rare client side crash when blocking with your fists. We also spent time updating the French translations and implemented a first pass at German translations (reporting any translation errors you see will really help us out). Big thanks to Discord user rAiGa #1949 for sending us a large amount of German translations!
Here are the patch notes in full:
New
- 1st pass at German translations
Updated
- Updated French translations
- Updated the language swap UI to show German
- Polished the skinning of the male and female player heads
- Pickups now have a highlight around them, making it easier to tell that they are interactable
- Updated weapon type swing sounds for the player
- Updated weapon/fist hit sounds for the player
- Updated buildings and barricades to now make sounds when they are destroyed
- Updated per weapon type drawing weapon sounds for the player
- When an item breaks it now plays a breaking sound based on the material of the item
- Updated/added some misc combat sounds
- Added sound to the bandage/heal animation
- Updated HUD UI when building as a Mason showing the player they have a bonus
- Updated the sun is setting UI HUD to be a similar theme as the new morning one, also tweaked some new morning pop-up
- All the main shop NPCs should now have icons above their heads showing what they stock
- Updated the punching sounds that the hostile NPC's use
- Updated player placed merchants shop UI to help explain how they work (they have no stock unless the merchant profession owner places items to sell in them)
- Updated the new merchant shopkeeper trade window to the paper UI look
- Updated merchant trade window so that you can set the value to sell something for by typing in a value not just using the +/- buttons
Fixes
- Fix a client based crash that could occur if you had a shield in your shield slot and you block a hit with your fists while punching
- Fixes to the who/what killed you text and days survived info in the death screen
- Fixed main menu UI texture clipping problem on the server browser list, updated some popup textures and fixed some small misc errors
- Fixed main menu server incorrect password entry error popup and stopped the text input area from constantly losing focus
- Fixed a bug which would cause a old mesh LOD to appear on the crude shield
- Fixed quick looting with "T" when in looting mode
- Fixed double pickup sound playing when picking stuff up
- Fixed drawing weapon attenuation problem, so drawing weapon sounds are back in
- Fixed male player heads that didn't have a mouth inside part
- Fixed character create bugs to do with switching between beggar and other professions (as beggar purposely has no customisation options but other professions do)
- Fixed base bow pose twitching when encumbered and sprinting
- Fixed misc blueprint compile errors that were slowing down the game cooking process
- Fixed death screen early access number being incorrect
- Fixed resources that require a sickle not playing the cutting animation when you gather from it
Optimisations
- Optimised animation notifies so that they don't play sounds and VFX on the server
- Optimised shields
- Optimised the skinning of player heads
- Optimised VFX crows actor so they don’t play sounds and VFX on the server
As always, thanks for all of your bug reports and thanks for playing!
// The SIG Team
