
Be vigilant citizens, a plague is spreading throughout the land of Mercia! Along with a whole host of fixes, polish, balancing, optimisations and the inclusion of another language!
This patch includes our new plague mechanic, a dynamic world infection system. If left unchecked the outbreak will spread across the land of Mercia, infecting all in its path. It can be slowed and even stopped by cleansing the dead bodies left in its wake. You gain XP and gold as a reward however it is very easy to become sick, I have heard rumours of masks that can be crafted that can protect you from the sickness….

We have been continuing work on the A.I and combat mechanics, with updates made to the animations for the starting beggar enemy and the inclusion of further ai types into the world such as the masked bandit and chickens. We have also added a first pass of Polish translations into the game. We want to say a big thank you from the whole team to Discord user Balwur#5010 who helped us greatly with getting the game translated into Polish!
Here are the patch notes in full:
** WARNING: THIS UPDATE CONTAINS A FULL CHARACTER AND BUILDING WIPE **
Due to improvements with the character saving system and world saving optimisations a full wipe to character and building saves is required.
New
- Dynamic world infection system, an outbreak of the plague can start anywhere on the map and will continue to spread if the sources are not destroyed
- The location of where you last died is now show on the map as a tombstone icon
- 1st Pass at Polish language implemented in the game
- New procedural chicken A.I. with their own logic.
- New plague mask bandits that spawn within the world infection zone
Updated
- Updated the base punching ai beggar, animations and animation back-end, also added per ground type footstep sounds so you can hear them sneaking up on you now
- Updated HUD to show shield icon/durability if you have a shield in your inventory slot
- Updated the repair list at the anvil to only show items that need repairing instead of every repairable item you have
- Updated the map screen key info
- Updated main menu and settings UI to accommodate the Polish language option
- Updated some undergarments to have physics simulation
- Updated the simulation of dying A.I. so they fall more realistically
- Updated the beggar character create screen with better lighting
- Updated culling to be dithered fade out/blending on some meshes
- Updated resources to have more visual states when collecting from them
Fixes
- Fixed a bug which made you do the drop animation when you repaired an item
- Increased Maximum concurrent sound allowance, as sounds were getting limited too much
- Fixed a bug where the blood decals would move around on a dead body
- Fixed a bug that didn't apply profession attribute bonuses to beggars and knights after character create
- Fixed some overlapping HUD elements
- Fixed weapon hit sound concurrency rate bug that could stop hit sounds playing
- Fixed an issue that would allow honey resource to spawn
- Fixed a bug so that now when your weapon breaks your highlighted quick-slot returns to the punching slot
- Fixed a bug causing other players animations to react incorrectly as they got further away from you
- Fixed pelt plague mask to not protect you from the plague
- Fixed a bug that wouldn’t let loot bags simulate physics resulting them sometimes floating.
- Fixed a bug that showed A.I. to “T- Pose” after death at certain distances
Balancing
- Balanced/increased door health to match the tiers of gatehouses such as the iron door having the same health as the kingdom gatehouse, reinforced door having the same health as the castle gatehouse and wooden door having the same as the palisade gatehouse.
- Balanced the tailor and blacksmith shop NPCs to have the same sell modifier for cost also added new items to sell within the tailor.
- Balanced the player’s lootbag to destroy after 10 minutes instead of 5.
- Reduced the spawn rate of wolves
Optimisations
- Optimised UI textures and deleted unused ones
- Optimised the order built objects spawn in on first load
As always, thanks for all of your bug reports and thanks for playing!
// The SIG Team
