Mercians we have another update for you! Today we bring you more fixes, polish, optimisations as well as further localisation.
This week we started the process of polishing the games weapon visuals, fighting mechanics and combat animations. This is a ongoing progress and we are going to continue polishing these systems over the following weeks updates. We also spent time fixing numerous bugs, most importantly tracking down and fixing some rare server crashes, increasing the games overall stability. We have also pushed forward with the games localisation. The French and Russian translations have been updated and they now include the tutorial/quest texts from the top right hand of the screen. We have also added a 1st pass of Spanish translations! We want to give a big thank you to Discord user Roleander#2197 who helped us immensely with the Spanish translations.
Here are the patch notes in full:
New
- The server browser now shows which servers you have an alive character in (From now on when you create a character in a server the next time you go to the server browser in the main menu it will show that you have an alive character in that server)
- 1st pass localisation of Spanish Localisation
Updated
- Updated French translations
- Updated Russian translations
- Updated Bone Club 3d model
- Updated Stone Battle Axe 3d model
- Updated various weapons to have reduced cool downs from their secondary attacks
- Updated torch so you can block and improved it's hit FX and fire FX
- Updated two handed weapon light attacks to pass through the crosshair making it easier to land strikes
- Updated the players unarmed aim offsets (looking around animations)
- Updated map to give a more accurate current player location
- Updated the events UI to match the HUD look and added a sound when a new event occurs
- Updated the map UI
- Updated the voices used for some placeable NPCs, so for example the hunter sounds more like a hunter
- Updated chicken farmer NPC to have 1 moving skeletal mesh chicken, instead of 2 static mesh ones
Fixes
- Server crash fix for auto equiping a null item
- Server crash fix for loot all item data name corruption
- Server crash fix for accessing null abilities on destroyed weapons
- Server crash fix for rare null quest item checks
- Fixed extra fog appearing when you first spawn in
- Fixed bug which stopped bandits walking around and performing animations when at a distance from the player
- Corrected text in the char create screen for Knight so it says "Unlocked by getting 6 skill points in ALL SKILLS"
- Fixed a bug where if you were using a different language the plague doctor dissection menu wouldn't work properly
- Fixed a bug that caused friendly AI to spam their audio repeatedly while you were standing next to them
- Fixed animals and enemy NPCs death voices/sounds
- Fixed some NPCs that had icons to say they could trade above their head, when they shouldn't have
- Fixes made to placeable NPCs animations
- Fixed bug where lumber mill/mining camp peasants collision could throw you up in the air
- Fixed map key being hidden by UI
- Fixed a bug that caused the drop animation to be used instead of the pickup animation when interacting with lootable items and utilities
- Fixed a looping error on the Rat up close to player idle animation
- Fixed sun is setting days alive number being incorrect
Balancing
- Balanced build timers for placing NPCs bought through contracts
- Balanced player built structures to have their health greatly increased. wooden and stick structures increased by 50%, Stone structures by 100% and brick structures by up to 400%
- Balance to structure decay interval increased by 20% decay damage amount increased by 30%
- Balanced the maul weapon to 35% less damage to stronger structures
- Balanced siege weapons to do 100% more damage
- Balanced iron and reinforced doors to have 100% more health. stick and wooden doors now have a 50% health increase
Optimisations
- Optimised the lumber mill and mining camp skeletal meshes
- Optimised animations for placeable NPCs
As always, thanks for all of your bug reports and thanks for playing!
// The SIG Team
