
Welcome citizens of Mercia,
We have built another large update for the black death, this version focuses on upgrading the unreal engine version and solidifying door and land claim ownership systems to provide a smoother and more enjoyable experience. This update also lays down strong foundations for us to add more content in the near future and aid us in solidifying the black death’s core mechanics.
WARNING: DUE TO SYSTEM CHANGES THIS UPDATE MAY WIPE PLAYER BUILT STRUCTURES BUT SHOULDN’T EFFECT CHARACTER PROGRESSION
As a side note, the update for engine version 4.20 may cause issues that are unforeseen and we are prepared to fix issues as fast as possible so please don’t hesitate to let us know of any issues.
Here are the patch notes in full:
New:
- Upgraded to Unreal Engine Version 4.20
- Doors now have permission settings on them (if you are the owner you can set it to either self or guild)
- Land claims come in three sizes (crafted), land claim, town land claim and kingdom land claim. The owner can set permission to build on their land to self only or Guild). Other people can no longer access the other player's land claims
- Caged prisoners that provide a range of contracts
- Dead bodies spawn pools of blood
- Players now spawn at random safehaven towns across the map instead of just at freemans port
- Mercenary and thief NPC enemies
- A.I. dagger attack logic and animations
- Anti-cheating security measures for VAC banning
Updated:
- Updated A.I. animation system to allow seamless transitions between full body and upper body animations
- Updated behaviour of A.I., they will flank more and be more varied at a distance
- A.I. play a blend of a death animation and ragdoll when they are killed now
- Updated and tweaks to the player movement system
- Updated procedural placement systems to be more responsive and consistent for A.I. and resources.
- Updated tutorial to include new changes to mechanics
- Storage has been changed to be a weight system instead of slots
- UI popup added for when you hit max storage in a chest
- When taking items from storage you now get the option to take the entire stack and to take just one item
- Tweaks to the HUD to make it more immersive
- A.I. get bloody when hit
- Hit blood vfx updated
- Temporary tweaks to bow
- Added a fade to black transition from server browser when you enter a match
- Updated version number
- Primitive wells now spawn around the world to provide dirty water instead of puddles
Fixes:
- Fixes added for various exploits
- Fixes for some rare client side crashes
- Fixes added to help stop land claims from being able to overlap
- Fixed name bug where Ale would say “Resource” in the UI
- UI fixes across the entire game because of engine update
- Fixed a bug which caused you not to play an animation when you used a lock door
- Fixes added for A.I. perception
Balancing:
- Town Earls now sell royal items and no longer sell contracts, because of the new prisoner mechanic and craftable land claims
- Wardrobes now have greater storage capacity and re-balanced recipe requirements
Optimisations:
- Large optimisation to networking
Known Bugs:
- Fishing is currently not functional
As always, thanks for all of your bug reports and thanks for playing!
// The SIG Team
