
Gather round Citizens of Mercia we have a new update for you, full of fixes, quality of life improvements as well as the introduction of ingame server admin tools!
One of the bigger things we have been working on so far this week is a first pass at ingame server admin tools. Players can now press “F8” (by default) to bring up the admin console menu. Upon entering the correct server password you can access tools allowing a range of functionality; from flying, giving gold and xp to spawning in items and kicking specific players. We will build on this adding more functionality and cleaning up the UI over the following builds.

We have also been making good progress crushing a few bugs that came around with the upgrade to Unreal engine Version 4.20, namely some interacting with object problems as well as issues with procedural resources spread and the gold transfer from lootables. We have also added in some quality of life improvements based off community feedback such as auto closing the loot window when you loot all and being able to use items from/while in your storage.
Here are the patch notes in full:
New:
- Added a admin menu (“F8” by default) which if you have the server password, gives you access to server admin controls
- You can now use items directly from storage and lootables
- Added a new light attack animation to thief ai
- Wheat, Oat and Sugar crops now spawn procedurally (on farmland) around the world
Updated:
- HUD chat box tweaked to make it less obtrusive while playing
- Updated looting menu so now, clicking “Loot All” automatically closes the inventory
- Tweaked some HUD elements and made it so things fade out partially when they are not currently relevant to the player
- Tweaked player camera
Fixes:
- Fixes added for problems with interacting with items in the world (crosshair, trace blocking etc)
- Fixed a bug that caused gold not to get moved into your inventory when using loot all
- Fixed it so you can no longer jump/crouch through Kingdom Keep windows to gain access to a player’s base
- Fixed a bug which caused Ai with bone clubs to not cause damage
- Players can now retrieve farmer contracts from prisoners, peasant contracts are now separate and for recipes only and can also be obtained from prisoners
- Fixed a bug which caused Merchant NPC contracts to be unattainable
- Fixed bugs that could cause NPCs to spawn on top of roofs
- Fixed locked door animation bug
- Fix added for a bug which could cause the using item sound in the inventory to be cut off before it had finished
- Fixed a bug that stopped some ranged ai from doing close up melee damage
- Fixes for friendly Ai: Head to rotate towards players, blood effects now trigger on them, distance anims and randomisations
- Fix for Ai not keeping in up close upper body pose while near the player
- Fix for the quest in the top right hud scale issue after engine upgrade
- Fix added to make procedural wells make water sound when used
- Fixes to stop ai sliding around on the floor
Balancing:
- Carry weight for bags has been tweaked. There is now increased weight between tiers
- Campfires now save and decay like tents rather than being destroyed after a short period of time
- Rebalanced campfire and cooking recipes to require kindling
Known Bugs:
- Barricades take damage but their health bars don’t update correctly
As always, thanks for all of your bug reports and thanks for playing!
// The SIG Team
