
Behold citizens of Mercia, Kings and Queens has arrived! New content awaits and can be found all across the land!
First up a new profession in Mercia, that of Royalty. To ascend to Royalty you will need to be proficient (level 10) in all skills as well as saving up enough renown (by purging the land of sickness and infection). Becoming Royalty is tough but it is well worth it. Royalty have access to craft exclusive high tier items that other professions can’t access such as royal helmet and the royal polearm. They also have a passive bonus, a x2 bonus when earning renown. With great power comes great danger, you will want to make sure you have allies and a strong guild in place when you become a King/Queen.

We have also been working on a lot of new and exciting content from new weapons and animations to new ai types and ways to create a more plague like experience.
Here are the patch notes in full:
New:
- New royalty profession, play as a King or Queen to earn double renown with your profession ability and craft exclusive items at your kingdom table utility
- New renown mechanic implemented (Renown can be earned by killing the infected and purging infection carts. Renown can be spent on switching profession at any time)
- You can now switch profession at any time if you have the required renown (The switch button is located at the top center of the inventory)
- New building Town Hall (Here you can hire bakers, wheat farmers etc)
- New building Barracks (Here you can hire a range of guards)
- New Kingdom table (A royalty exclusive utility which contains high-tier recipes)
- New Courier Ai type (holds valuable items and can be found with a personal guards)
- New note system, messages are strewn across mercia
- 3 New ai light spear attacks
- 2 New weapons (royal polearm and wooden pitchfork)
- 4 New prisoner animations (idle and three idle extras)
- New royal helmet recipe
- New royal guard to hire
- New gray wolf enemy NPC
- New bodyguard enemy NPCs (for couriers)
- New peasant rebel enemy NPCs
- Player spawn locations have been themed to add more context to the world
- Added search for recipe functionality to the inventory
- Now more levels of attribute points with an exponential cost
- Renown and up to three random attribute points will be lost on death
- New infected animal versions (deer, boar, wolf and rat) can be found in infection zones
- nfected peasants, guards and wandering merchants can now be found in infected zones
- Infected resources now spawn in infection zones (that provide infected mush)
- Infection material visual effects have been added to objects within the infection zone
- Ai can now spawn in groups
- Animal manure can now be found around the world
- Procedural resources now have the chance to spawn on forest floor
- New rotten food procedural resource
- New loading screen animated rat icon
- Temporal AA is now on by default however this can be changed back by adjusting your graphics settings (anti aliasing) in your launcher

You can now switch profession at anytime by clicking the profession badge inside your inventory, however profession will cost you renown
Updated:
- Animals animation backend has been upgraded to the new system which will allow for better full body/upper body blending when switching between being still and moving
- Ai will no longer play hit react animations when they are mid attack swing, instead they will follow through with the swing
- Updated interaction menu so when you repair an item it doesn't automatically close the ui, allowing you to repair multiple things in a row more easily now
- Item icons updated
- Updated the rivers across the land of mercia to be less deep to stop clipping issues
- Updated the head look at of Ai to be more accurate
- Updated the admin menu so you can give yourself renown
- Updated the UI to incorporate renown changes
- Updated version number
- Visual tweaks made to the fog
- Procedural grass and mud improved with more detail meshes
- Static beggars removed from the character create menu and replaces with animated ones that sick up
- Destroying plague carts now has a more unique destruction sound
- Rats make footstep sounds and squeak more so you can hear them approach you
- Updated the death animations with further sounds
- Updated the boar and wolf sounds
- Updated the HUD interaction UI, so the hand is over the look at spot
- Updated the tutorials quests shown on the HUD so only one shows at a time to keep the hud cleaner
- Gold ore is now 50% the size

once you've become royalty you can use the kindgom table to craft exclusive items, more and more royal items will be added in the coming weeks
Fixes:
- Fixed a server to do with Steam packets
- Fixed a client crash while dead but still trying to show the outliner
- Fixed a rare server crash
- Fixes added for resource replication
- Fixed a bug that prevented ranged NPCs from patrol at certain distances from the player
- Infected carts now display health correctly and no longer destroy in a single hit
- Fixed a bug where pressing “E” when setting a new message of the day would close the guild menu
- Fixed some misc spelling mistakes in the UI
- Increased fade out to server black screen time to hide transitions and stop fading back in too early
- Increased char create loading screen fade duration to stop you sometimes being able to see the character loading in
- Fixed a bug that stopped some recipes showing up in the inventory recipe list
- Fix to the map infection area so that it now more accurately matches the actual plagued area
- Debris loot piles no longer block building
- Fixes added to stop prisoners being able to be grabbed through cages without smashing the door down
- Bandit profession now has exponential XP cost like the other professions

access all your recipes quickly with our new search feature directly inside your inventory
Balancing
- Prisoners now give out basic contracts (for use at the Barracks and Town Hall)
- Placeable npcs are now only available through the Barracks and Town Hall You can no longer stack contracts
- Custom shop merchant is now found in the artisan tree
- Farmland now requires manure
- Resource amounts balanced so the pool doesn't spam rare NPCs
As always, thanks for all of your bug reports and thanks for playing!
// The SIG Team
