We apologise but this may cause HOUSE progression to be lost. Not character. This is due to work on the save systems
Updates
- Level bulk Loading - Improvement to client loading times
- House loading flow - Ensures houses do not miss items on load
- Player unlocks safety and flow
- Player Skills safety and flow
- Server memory optimization
- Build decompressed for loading speed
Note: The focus of these fixes has been resolving the various save and housing issues. We're confident that we've fixed them but there is a chance something has slipped through, if so please let us know!
Fixes
- Fix for engine Crash Occurring in Stand-alone When a Loaded Sub Level Contains an Actor With a Child Actor Component
- Fix for engine Crash assets Spawn/Destroy crash
- Fix for engine Crash memory stomping in case of large allocations
- Chest saving fix defaulting to 3.4e+38f
- Fix for suicide issues effecting saves
- Chest loading ordering with disabling spawn on load issue
- Spelling and grammar fixes to the skill tree skills descriptions
- NPC chat window small text UI resolution issue
- Loot window shouldn't overlap the inventory menu any more
- Fixed and updated each weapons damage trace collision
- Some Exploit Fixes
WORK IN PROGRESS
We have a lot of features in the pipeline, here's a sneak peek at the progress we're making!
Combat
People have been asking us about combat for a long time now. It's a difficult system to get right and requires a lot of testing and fine tuning. We're still busy making changes, here is some of the work James has been doing on the animation.
House servants
This is a brand new feature in the works, the ability to hire house servants to help you boost productivity. There's still quite a bit left to do on this but it's a feature with a lot of scope! We've started work on recruiting peasants to help you produce additional resources, keep an eye out for more news soon!
UI
We're updating the skills tree UI to bring it inline with the style of the front end menu whilst taking the opportunity to improve usability and flow. This ones almost done so expect it in game soon.
Thanks everyone! See you in Mercia!
// The SIG Team
