Why 1984 and why Eastern Europe? What is the world's trauma, and why are enemies only afraid of music? How all of this originated in dreams and turned into a game? In the first episode of the Sonic Terror developer diaries, we break down the core setting and lore, explain the combat mechanics, and promise to return with fresh, more specific details about things that have only been mentioned vaguely.
Thanks for your attention and support, and see you on the playtest!
