Build Update Notes
Maintenance Period
The servers will go down shortly and may be down for around 4 hours while we update the game. Thank you for your patience.
Cards
Added 75 new unlock-able cards, 60% of those are unique to the Hero/Boss that unlocks them, the other 40% are shared by all Heroes/Bosses of that trait. These occur more frequently during leveling.
Reduced total Star Points for both Heroes and Bosses. They gain Stars less frequently as they level, but there are no longer slots for Perks, so Heroes and Bosses can add as many as they can afford. Also rebalanced the Star costs for Perks across the board.
Added 2 new Heroes (Sarkhet, the Angel of Death, and Moordiar, the Sorcerer) and 1 new Boss (Mech Scorpion, Clockwork Beast).
Free Heroes are now Lavella, Rohin, Korghan, and Renna. The free Bosses are now Radaghar, Roggix, Adolphus, Queen of the Northern Wastes, and Maessna. The other four Heroes and two Bosses are now purchased in the store (if you don't already own them). The free heroes and bosses cover each of the disciplines and traits respectively, so when you get a card from opening card packs, you should be able to use it right away.
Fury spending is now automatic like Amps.
Changed medium range to 4 spaces and long range to 7 spaces to represent 1 and 2 full moves of distance away.
Re-balanced damage and healing as a function of range and Piercing across the card set.
Re-balanced equip cost, use cost, and/or durability of several weapons.
Re-balanced many of the lower Tick cards, with some instant cards now costing 1 Tick (in anticipation of being discounted to instant) and some 1 Tick cards now costing 2 to prevent playing as instants when discounted.
Nerfed both the offense and defense tutorials and reduced their length of play.
Since we made so many wide-sweeping changes, we will monitor hero/boss balance daily and as we see the need to do so, we will patch right away in an effort to iterate on the balance and address any emerging meta game issues.
Accounts Reset
Accounts had to be reset for this build as we mentioned previously. Similar to how we have reset accounts in the past: All card packs purchased with gold will be returned as gold and those purchased with Tokens will be returned as Tokens. Any card packs purchased with real money will be returned as Tokens. Gold on balance will remain and Gold from Ranked rewards will be added (see below.) Earned Stardust from Defense and email registration will be returned as well. Stardust from disenchanting will not be returned.
Backer Rewards
The following backer rewards have been enabled in the build and codes for them will be distributed next week according to the reward tier of the backer.
Backer badges
Bonus Loot (Gold) for Raids
Bonus Loot (Stardust) for Defense
Weekly non-giftable card packs
Ranked Seasons
We have added seasons to the Ranked mode. Seasons will be 1 month long, starting on or around the 1st of the month. This month's season will be short, since it starts now. Rewards will be given for this previous season that has lasted up to this update.
Season rewards are:
Rank eternal, 250 Gold
Rank 2-5, 200 Gold
Rank 6-10, 150 Gold
Rank 11-15, 100 Gold
Rank 16-20, 50 Gold
Rank 21-25, no reward
Client and Server
We optimized the client in preparation for porting Labyrinth to mobile. Many of those optimizations are in this build. So, things may look a little different than you are used to. If something looks "wrong", please let us know. Some of you on older computers should experience a more snappy game.
We did extensive backend server work to aid in migrating data from one build version to the next.