Development
In the last two week the team has been blasting away at getting content added, here is a list of everything we have accomplished in that time.
- The Engineering Team worked on Steam guard; automated server creation; lighting; Database interface; performance; console; data and runtimes for maps; Mulligan screen; audio hooks; dungeon layout; defense deckbuilding.
- The Art Team worked on Angel of Death art; skinning the Blademaster; Card opening screen; Fire of Life card; Spear of Wrath card; Pyroclasm card; Master Blaster walking, run, turning, and melee animations; Zane and Biggs card art; Heads Up Display.
- The Design Team worked on card display; physical/magical pass; damage types; Intimidate; new Wizardry/Neutral cards; core design; new boss design and implementation; new Fireheart and Giant Queen; progression design.
- The Audio Team worked on Female minion voice overs; Evaluated the music; Walking Bomb, Mindfire, and Energy Serpent sounds; Shell final music; Male voice overs; Blade Master voice overs; Minion sounds; Fireheart voice overs; Minotaur voice overs; Trapsmith voice overs; Ghost voice overs; Deck building music.
Upcoming Build Update
We are targeting the week of April 17 for the next update to Labyrinth, which is available on Steam Early Access.
Defensive gameplay is planned to be in this update, as well as the addition of a new boss, the Giant Queen. There will also be several minor feature changes as we continue to tweak and improve the game.