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Week 36 Update and Progress

Game Update Notes

We have been busy these past few weeks working on a new game update that includes the following improvements:

Bug fixes for stability
Changes to casual mode matchmaking server
Hero / Boss card balancing
Some UI changes
Other miscellaneous bug fixes
Introduction of Rare, Epic, and Legendary cards! A few new minions!

Half diamonds in the middle of the cards show the color for rarities. The color code is:

Gray = Basic
White = Common
Green = Rare
Purple = Epic
Yellow = Legendary

Wiping Accounts

As we mentioned in the Discussions in the Steam Community Hub, this update wipes your account, resetting any experience you have accumulated for your heroes and bosses to zero. We need to do this since heroes and bosses are out of balance at the moment. It is also necessary because of changes we have made to the game "under the hood." Although Labyrinth is still in Early Access, we really dislike wiping. When we have to wipe, we will have a necessary reason and try to give you a few days advanced notice like we did.

Hopefully we improved the balance so that it is harder to beat bosses, but they should level faster, as well as improved matchmaking so there is more variety in the opponents and their bosses that you fight.

Development Progress

Recently week the team has furthered development in the following areas:

The Engineering Team worked on Card Crafting; In-Game Store; Purchasing; Item Bundles; Store UI; and Tutorial and Adventure element system.
The Design Team worked on Tutorial Content.
The Art Team worked on Spirit Magma; Badges; Storm Caller; and Golem.
The Audio Team worked on Deck Building chiller music; Cave Spider audio; and Smoothing transitions between audio tracks.