The first update to the game is now live and we would love some feedback on it. Unfortunately, Auto-teleporting (anti-motion measure) did not make it into this update but will be in the next mini-update coming in a day or two. Still need to do some more experimenting and feedback will be crucial.
- Reloading now keeps the previous ammo
- Changed gun sound (need feedback on the new sound)
- Weapon sound volume is higher
- Small change to angle on weapons to better conform with controller
- Small change to position on weapons to better conform with controller
- Removed Level 2 floating in air sequence
- Added stairs to level 2
- Added shadows from light on platform (need feedback on this)
- Katana damage is doubled and hitting the head does massive damage but not instant kill (figured it would make the Katana just too good)
- Platform position is now more correctly inline with your "feet" and correct height
- Blood/Impacts visual feedback is now set to 80% effect on close distance
- Zombies floating in air bug should now be fixxed
- Zombies are now 5-10% larger to give a more intimidating feeling
- Lowered difficulty on Level 2, Level 3 and Level 4
- Repositioned Final Score table
- Long names on Final Score table is now supported correctly
- Health meter is now positioned on the right hand (need feedback on this)
- Grenades are easier to throw and moves faster (Releasing the button at the right angle is still key)
- Grenades have a larger explosion area
- Grenades do less damage to player
- Multiplayer: Client zombies remain dead
- Multiplayer: Client zombies now turn faster towards player
- Multiplayer: Client now correctly gets pickup reward
- Multiplayer: Client can now destroy demonic portals
- Multiplayer: Other players now stand up instead of crouching
- Multiplayer: Unity network team finally increased bandwidth cap for the game so client disconnects in multiplayer should be solved (Hamachi and LAN game setup is 100% working)