Important Notice
This update will cause existing save files to be lost. We sincerely apologize for the inconvenience.
After entering the BaiMa stage, you may exit immediately. Doing so will directly unlock the Wuchao stage.
The Outlaw stage will need to be replayed. We are so sorryːsteamsadː
Update Notes
Stage & Enemy Adjustments
Final Stage of Wuchao: Adjusted the initial enemy formation and revised several previously unreasonable designs.
Final Boss “Chunyu Qiong”: Reworked his skill mechanics and updated parts of the visual presentation.
System & UI Improvements
Battle Unit Information Panel:
Unlocked advanced traits are now highlighted.
Enemy traits are now highlighted in red for clearer identification.
When selecting draftable units in the Quartermaster interface, the “Disband Unit” button is now disabled in the unit information panel to prevent misoperations.
Added more detailed descriptions for active skills and traits of multiple enemy units.
Improved the clarity and accuracy of several skills and status descriptions.
Tutorial & Flow Fixes
In Tutorial Mode, activating “Rise Again” now correctly resets the game state to the end of the story sequence.
Bug Fixes
Fixed an issue where “Lords Command” (Grand Chancellor) had its skill targeting range blocked when the “Prestige” trait was also active.
Fixed a severe performance issue where promotion actions could cause a freeze of up to 10 seconds.
Fixed an issue where the second arrow visual effect of the “Double Shot” skill would disappear.
Fixed an issue where resource-based status visuals (such as arrows) did not properly decrease after being consumed.
Fixed an issue where main general names and generated unit leader names were reset after using “Rise Again”.
Fixed an issue in Tutorial Mode where activating “Rise Again” did not correctly return the game to the post-story state.
