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Early Access Launch and Update 1!

Early Access Launch

Thank you all for supporting the early access launch of The Sentient! We truly have appreciated everyone's patience with the launch and understanding of a very small indie team. We are not here just to test out a close to final build like many other companies in Early Access. We are here to grow with the community and make something great.

Please keep that in mind in deciding on supporting the game.

Most of the core aspects are in for the game and although we are still early in terms of polish and full content we felt the game needed to reach a broader audience in order to greatly improve.

We have already learned a lot and have found many users not fully understanding the management aspects of the game. An additional tutorial has been added to help with this so that when you are in combat you will at least have some weapon and shield energy available to you.

There are always launch week bugs and that is the main reason for us launching at such a discount. We did this as a way to thank you and make sure to know we appreciate your support.

We have already begun implementing some feedback from the suggestion thread. We plan to open a public facing trello board to the community so you can see our progress and upvote what you feel should be worked on and addressed.

Thank you once again for your continued support.

ALPHA V4.1 PATCH NOTES

CAMERA

  • Right click camera movement has been changed to a pull method instead of push. This can be reverted to push via the settings panel.

CREW

  • The crew overall movement speed when walking has been increased by 20%
  • Crew members that are moving toward work positions during combat will now move at 300% speed. Animations will be updated to reflect the speed and movement increase but should aid in getting crew members to their needed places on time.
  • Additional AI has been given to the crew members to avoid being "late" in reporting for duty when the ship is in danger. They should response more reliably however additional work will be made to ensure they respond appropriately at all times.
  • Additional pathfinding checks has been added to the crew members to help aid crew members getting stuck in rooms.

GAME RESOLUTION

  • Game window size can now be increased or decreased. This is not a complete full screen mode but is the initial steps.
  • Known issue with text scaling. We will be addressing this immediately. Allowing more people the ability to play outweighed the cost.

ROOMS

  • Right clicking an object in the engine room with a mechanic will now order the mechanic to work on all of the objects in the room. They will determine what needs to be fixed or stored in the room. Direct control will return at a later time.

SECTOR MAP

  • Fixed an issue that could occur with the sector map upon loading saves or restarts.

SAVE/LOAD GAME ISSUES

  • Additional ships will now load with proper additional weaponry and storage space.
  • Additional checks added for saving and loading.
  • Repairing an object mid loading a save resulted in crew members unable to perform any actions. This should now be fixed.
  • Current targeted crew object should now properly load.
  • You can no longer save the game until the initial steps of the tutorial are completed and a sector destination has been chosen.

TUTORIAL

  • A new tutorial has been added for storing weapon and shield energy.