Thank you all for your suggestions, tips, bugs, and any issues. We have been hard at work this past week focusing on continuing to update the game and make it great based on your feedback.
We will be focusing on many crew issues and scheduling next. We focused on getting a lot of these immediate additions out so the Trello board fell a little behind. This should hopefully be resolved very soon.
Thanks all for your help because we couldn't do this without the community!
ALPHA V4.2 PATCH NOTES
BATTLESHIPS
- The previous ship loadout is now saved upon leaving Earth. Multiple layouts will come at a later time.
- The default ship initial default layout now has a weapon and storage unit in the engine room.
COMBAT
- Targeting monitors and crew members will now always add bonus % to hit appropriately.
- Added scrolling combat text when missing enemy ships.
- Additional balancing on initial enemy scout ships.
CREW
- Mechanics assigned to "Fix Ship Objects" will now properly maintain ship objects as well. Previously they focused on tagged broken equipment. Mechanics will now randomly move between rooms assessing if objects are damaged. If so they will begin to repair them back to full before moving to the next piece of equipment.
NEEDS
- Reduction of crew needs has been reduced by 20% across the board.
- Overall ship object use when increasing needs have been increased by 10%.
- Reduced bladder increase when eating by 60%.
EVENTS
- Various text cleanups.
- Increased the difficulty rating of two of the alien races. You should no longer meet them upon the first locations around Earth. This should greatly aid in beginning game difficulty.
- Additional enemy damage balancing.
- Hotkeys for the events displayed # can now be pressed on the keyboard.
GRAPHICS
- Fixed sprite clipping issue when walking along the front walkways.
HOTKEYS
- Spacebar will now pause the game.
- The plus (+) and minus (-) keys can be used to zoom in and out.
- Event choices can now be activated via the alpha numeric key or keypad.
- Left bracket ([) and right bracket (]) will now cycle through current crew members.
MAIN MENU
- Skip Intro and Skip tutorial settings are now saved in between sessions.
ROOMS
- Bar - Sitting at a bar table will now increase fun. You no longer need to converse with someone. The amount of fun gained is reduced when alone.
- Crew Quarters - Sitting at the game board alone will now increase fun. You no longer need to have additional players however the amount of fun gained is reduced when alone.
- Engine Room - Shield and Weapon storage units will now only boost the current ship to its maximum available energy. Remaining energy in the storage unit will no longer be reset to 0 but instead maintain whatever is left over.
SAVE GAME
- An auto save has been added after completed a sector and acquiring your reward or fulfilling the demand.
- Shield and weapon storage units should now properly save and load with their current filled amount.
- Ensured additional ship information is properly tracked and saved.
UI
- Added a basic hotkey window for quick references. Will continue to flesh out over updates.
- Updated several UI elements.