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Steam Update #5!

This week starts the beginning of the event system updates. Primarily these updates should help with some of the repetition that could occur during the traveling events. This will also ensure additional content additions will be shown more often overtime.

Additional updates to the system are planned but the overall flow should begin to feel a lot better.

We still have a heavy focus on bug fixes but the critical issues have been getting addressed quickly. We plan to enable error logging to help with this at some point but will announce more about this at a later time.

Alpha V4.5 PATCH NOTES

Combat

  • Additional balancing updates for enemy ship's firing speeds.

CREW

  • The crew should now properly react to changes in work schedule when working a position not ordered by the player. For instance, being set to back to back different jobs should now properly switch to the new job.

EVENTS

  • More communications with Alien lifeforms should begin to appear more frequently.
  • Larger alien ships will appear much sooner in the game based on distance from Earth.
  • Fixed an issue where many ship travel events were not showing.
  • Taking damage from an event should now properly play the shield or hull damage SFX depending on the type of damage taken. This can still be considered deadly if the ship has taken a lot of damage without repairs.
  • When traveling around a sector each event should be unique for the sector and repeats should very rarely occur.

GALAXY MAP

  • Map difficulty levels will now slightly randomize so that a location of a specific distance away will now have a possible difficulty range making long range scanners more important. This change requires starting a new game.

LIGHTING

  • Several changes to the rendering of sprites have been made. We will monitor to make sure things continue to appear correctly.

PERFORMANCE

  • Several performance increases to help with FPS particularly on larger ships.

ROOMS

  • Ship objects will now be repaired when at Earth.
  • Room supply monitors on load should properly display their correct room supplies.

SHIP LAYOUT

  • Fixed an issue where the room resizing prompts and new build locations were not always showing.
  • Loading previous ship layouts will now adhere to the current available research. Turrets and rooms that are not unlocked will not be loaded.

SAVE/LOAD

  • Fixed several mouse interactions with the load game UI.

UI

  • Fixed several tooltip locations.