This week continues with some event cleanup work and ensuring the sector and galaxy map are properly working in order to add additional features and content in the weeks/months to come. There is a lot still to come to make sure the game is constantly engaging like events that occur during traveling and more crew interactions.
We are finally getting around to some of the Steam features that seem to be missing so hopefully that will be resolved soon and allow for an overall better experience.
There is also a lot of work going on behind the scenes to get new gameplay features in. Here is a sneak preview of the Female Pilots/Marines in game. Make sure to keep an eye on our Trello Board to see the new features in the works.
[img=http://static1.squarespace.com/static/55afb427e4b0db7fb2724281/t/5707c5a101dbaea45fd7a50d/1460127137341/FemalePilotCrewExample.png] [img=http://static1.squarespace.com/static/55afb427e4b0db7fb2724281/t/5707c54b04426223170701f0/1460127052119/FemalePilotEquip.gif]
ALPHA V4.6 PATCH NOTES
CREW
- Additional work added in preparation for additional crew members.
ENEMY SHIPS
- Slightly increased enemy shield recharge amount, not the speed at which they increase.
EVENTS
- Updated several event images.
GALAXY MAP
- Updated the completed location color to green to contrast the red on failed locations.
- Additional protections added during traveling.
OPTIONS
- You may now return to main menu during ship travel.
RESEARCH
- Fixed an issue where opening research window would not always display the currently selected research option.
SAVE/LOAD
- Fixed an issue where loading a save mid travel would result in the inability to continue moving.
SECTOR MAP
- Sector locations should attempt to adhere to a minimum distance.
SHIP OBJECTS
- New scanning monitor has been added to the command deck. When the battleship scanner technology has been unlocked, scanning monitors in the command deck will provide a bonus to find enemy subsystems.
UI
- Updated several UI text alignments.