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Steam Update #7!

We are now mid stride into our second month of early access. There are a lot of big features being implemented that take a lot of work to get done and made into a playable state which has a bit longer turn around time. A lot of these should hopefully be in by the next update.

This update however adds some added cleanup and overall functionality to your crew members. Crew stats are a bit more evenly distributed now so as to make choosing who to bring a little tougher on initial selection. You can even customize crew members names via the Crew management window to really feel a sense of attachment as you enter danger.

These changes alter the pace of the game a bit by reducing some of the constant micromanagement needs.

In supporting other indie games on early access we noticed that many of them with similar team sizes and in similar situations with their development had disclaimers to inform players directly in the game. In order to match this we have added a disclaimer of our own into the game as well. We want to make sure people understand what they are getting into immediately that way if they don't feel they want to support the game they can get a refund immediately or wait and play it at a later stage.

Despite what is said on the early access information some players still believe the game is complete or not going to change which is not the case. We never want to deceive our fans thus the need for the disclaimer. It will eventually have some added features to hopefully provide more feedback and other elements over time.

ALPHA V4.7 PATCH NOTES

CREW

  • Crew stats are now distributed in a manner to make specialization a lot easier. Also crew members more represent themselves as the best Earth has to offer. This change only effects new crew members obtained not preexisting ones.
  • Crew member names can now be changed via the crew management panel.
  • Fixed a crew recruitment issue when selecting different crew members.
  • Flight crew members now have the ability to start with piloting skills which was being granted to mechanics for features not quite in the game yet.
  • Needs
    • Decreased natural need loss for all traits by 20%.
    • Decreased additional bladder loss when eating by 25%.
    • Increased sleep regeneration by 40% when using a bed.
    • Increased bladder regeneration by 30% when using a restroom.
    • Increase cleanliness regeneration by 10% when using the Shower.


STEAM

  • Several steam API fixes. **Still a work in progress**

UI

  • Cleaned up several tooltips.
  • Added a disclaimer page to mimic several other early access development pages in order to promote more feedback.