Although this was a bit of a shortened week due to the hardware issues we managed to push through and get some of the remaining high level bugs corrected and continue to fix up the base game.
Due to the time constraints of pushing a build out each week its running into some issues in regards to content. The high level bugs have been fixed over the past few weeks as we continued to stabilize and fix a lot of the issues that came with getting it into many hands.
Due to this the unstable branch will be getting continuously updated and tested however the main branch will now be updated biweekly. For those who opt into the unstable build anticipate more frequent updates while we begin to add more content and gameplay features.
Overall this should greatly help the overall experience as we have been working hard through illnesses and issues non stop. It should also help with some QA work and avoid any feelings of rushing while things are getting done.
Here is a sneak preview of the final alien race that should be making its appearance shortly via the in game events as the new content just missed the cutoff period.
[img=http://static1.squarespace.com/static/55afb427e4b0db7fb2724281/t/572d4c333c44d8b619526ae2/1462586430642/Arokhans.gif]
ALPHA V4.10 PATCH NOTES
BUGS
- Various low level graphical bugs/issues
CONTENT
- Wire final alien race animations into game
COMBAT
- Loading a game while in combat will no longer allow the combat to persist.
- Enemy Battle Cruisers damage has been increased by 10%.
SELECTION
- Clicking empty locations will now clear the currently selected object.
PATHFINDING
- More pathfinding checks.
RESEARCH
- Galactic communications now currently reflect the current stage of early access. As more functionality is added the levels will increase. This should help with point allocation decisions.