Developer postOriginal post (opens in a new tab)

Steam Update #13!

Steam update #13 is now live.

This build completes the balance pass to help make crew morale more meaningful. It also removes the confusion with combat a bit and makes the human ships scale more closely to their alien counterparts.

One of the major bugs that has been reported in the forums and in some of the reviews should now also be fixed pertaining to crew schedules. Due to the complexity of the issue it took a bit longer to resolve than would have liked but it should no longer be a major issue.

Thanks all again for your patience and we will continue working toward alpha 6 with more features and content!

ALPHA V5.1 PATCH NOTES

CREW

  • Crew members set on a break policy will no longer immediately return to work without fulfilling the need they left for.

GRAPHICS

  • Various DirectX fixes.

REBALANCE

  • Shield and Weapon storage increased to 1000
  • Command Deck weapon and shields increased to 10x
  • Commander chair increased to 10x
  • Increased weapon attack cost to accommodate changer
  • Increased enemy damage to match new changes
  • Updated monitors to reflect the 10x increase
  • Increased damage events to reflect new damage threshold
  • Double check the monitors
  • Morale will now effect the overall work much closer.

TUTORIAL

  • Updated the ship protection tutorial to reflect the new balance numbers.