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AI and Travel Progress

One of the biggest points of confusion is the crew's wander AI ability. The confusion stems from the appearance of the crew appearing broken when standing in doorways.

In many sim games this is pretty common with units standing in the open, twiddling their thumbs or generally just playing idle animations. However for the Sentient this is seen as them standing in door ways or randomly walking between rooms. This causes the confusion of whether the crew is broken because they aren't using items in the room they are walking to. Part of this is due to the limited animations and other reasons to avoid blocking objects in the rooms. Investigating temporarily disabling this while a better solution is made which this should ultimately make the crew more efficient with their needs because they will be constantly working toward filling them.

As mentioned before, adding obstacles in the path while traveling is being added to help make the travel system seem more dynamic and give more things to do. The key is to avoid breaking or unbalancing the other systems so that you can't exploit the extra damage to gain absurd amounts of experience. Its also why the travel system is a direct path right now as well for game mechanic reasons. Currently working on various solutions to this to make sure it works in the game and adds to the overall fun and excitement.

Thanks for your patience and we hope to get back to doing the updates on a fairly regular pace.