This week continues with several bug fixes to the crew and combat systems. We have been able to narrow down a lot of issues and made sure to add additional checks in game to hopefully stop them from persisting. There is still work that needs to occur but things overall appear to be calming down.
We have tried to maintain backwards compatibility with the current save and load game systems but as time goes on we may have to invalidate old saves based on the pure number of changes. We will try and make sure you all are aware when this needs to occur in advance. We will continue to monitor issues as they arise but wanted to be clear on this stance.
Before adding the additional combat and exploration systems we must focus on solidifying the current experience. A lot of your suggestions have helped with this greatly and solidified are plans by giving suggestions on exactly what we had in our backlog so thanks for that and continue to let us know what you want added.
We are now moving toward several updates to the current event system along with additional content. These updates will be coming in over the next few weeks with additions over time so you will begin to see many improvements as you traverse various locations. These improvements include graphic updates, more content and variety as we found that some events are consistently being shown too often.
Alpha V4.4 PATCH NOTES
COMBAT
- The weapon system should now consistently fire with the advanced turret systems.
CREW
- Fixed several crew stability issues.
- Crew members attempting to use the shower and bathroom will not be able to queue for both blocking other crew members that are waiting.
- Fixed an issue where crew members working in the engine room would not always fill storage units.
- Reduced the overall experience gained when piloting the ship between locations.
- Crew members working on the shield and weapon consoles will appear to stop working on the consoles to indicate the systems are full. This also will mean the durability of the console will no longer decrease when not in use.
ENEMIES
- Fixed an issue where enemy ships were not always adhering to current game speed.
EVENTS
- Damage taken from an event should now no longer scale to obscene amounts of damage based on distance from Earth. They now cap.
HANGAR
- Initial hangar bay placement is now visible. Additional functionality will be coming soon.
SAVE/LOAD
- Additional save game checks.
SHIP OBJECTS
- Fixed an issue where the food replicator in the cafeteria was not able to feed users after being fixed.
UI
- UI should once again probably block mouse over effects when the user interface is over an object.
- Escape key should now work to close menus and open the options menu when no other windows are open.