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Steam Update #8!

This week focuses on continual improvements to the overall game flow with changes to the current event system. In order to remove a lot of the waiting time when traveling between sector nodes the overall distance has been reduced by 60% which should greatly alleviate a lot of time spent waiting around in between nodes.

The focus is still on the crew and managing their needs along with the overall efficiency of the ship but playing the game strictly in fast forward mode was not the intent based on a lot of feedback. On board ship events are still in the making but it should not interrupt any of the current systems.

Additional pathfinding fixes have been added to the game as well that should fix some issues that arose as normally they would fix themselves after a few minutes with "stuck checks" but these stuck checks will now occur whenever the build system is used as well.

Lastly this build also adds an unstable branch that can be opted into. This should allow for even more rapid improvements and integrations. This build does spit out errors to a log file in the game's content folder in the event any issues arise.

ALPHA V4.8 PATCH NOTES

CREW

  • Crew members utilizing the shower when their bladder is low are no longer above just holding it and waiting.

EVENTS

  • Added a sound effect when the monitor comes online.

PATHFINDING

  • Additional pathfinding fixes using default and previous layouts.

SECTOR MAP

  • Increased the minimum distance between nodes by 50%.
  • Overall travel times have been cut by 60%. This should greatly reduce the amount of waiting between nodes and help with the overall flow of the game while working to maintain the ship.

TUTORIAL

  • Clicking an opened tutorial button should also hide the window if is the currently selected tutorial.

UNSTABLE BRANCH

  • Added an unstable branch to steam for additional updates.

UI

  • Tooltips added to the following crew data windows.
    • Crew selection
    • Crew management