Graphics
P1 has been completely retextured, and several structures and columns have been remodeled.
Opulence has received a major visual update, including new models, an optimized mansion, improved terrain and forests, and much more.
Circuit 1 is now available in singleplayer.
New reload animations inlcuding spilled PBs
New textures and a redesigned feeder for the starting marker: the DiART K B.
Players now wear DiART K B gloves. Next up: customizable gloves, clothing, markers, and masks. This will be the focus of update 0.8!

Bots
Reworked bot behavior to improve their overall intelligence.
Bots are now better at detecting nearby footsteps and gunfire and reacting accordingly.
Target selection has been improved when facing multiple attackers, reducing tunnel vision on less dangerous enemies.
Bots now avoid standing still while reloading, which would occasionally happen before.

Spectator Mode
Spectator mode is currently available by joining a match without selecting a team. This works in both multiplayer and singleplayer.
Added an interface showing the controls, with several camera modes to cycle through.
This mode is still in development. This is an initial version that will improve over time.
Gameplay
TDM matches can now be set to require 3, 5, 7, or 9 round wins for victory.
Confirming “Ready” is no longer required in bot-only matches. This seems fairly obvious, but it wasn’t working correctly before!

Minor Fixes and Improvements
Fixed the +300-point bonus for winning a round with your team in singleplayer.
Fixed spectator camera and interface issues.
Improved the presentation of match introductions and results.
Fixed an issue that forced players to join a team when creating a singleplayer match.
Fixed unexpected spectator camera jumps and changes between rounds.
The spectator interface now hides correctly when the match ends.
Fixed black-screen issues during map introductions.
Match introductions now correctly display the map, game mode, and number of round wins needed for victory.
Fixed animations for the remaining-player and pod indicators.
Improved the readability of long names in the FFA standings.
Adjusted text that extended beyond the interface.
Fixed visual distortions and bugs at low graphics settings.

5:32 p.m.
