Hello everyone! I am the developer of "Knock on Fate".
Christmas is coming, so first of all, Happy Holidays! To thank you for your support, I’ve been working around the clock to bring you this version filled with festive vibes and tons of new content.
This update not only introduces two major new mechanics but also deeply optimizes "Skill Balance" and "Visual Clutter" based on your feedback. I hope this gift makes your coin-pushing experience even more satisfying during the holidays!
Here are the update details:
🌊 New Gameplay: Lost Pearl of the Ocean
[New Event]: Gather the blue power of the ocean, ley lines tremble, and the sea treasury rises! Smash the bubbles—this is the new core channel to obtain [Dragon Pearls].
[Skill Synergy]:
Added related Appraisal Affixes: [Raging Waves], [Tide Watching], [Black Dragon Pearl].
The Azure Dragon skill [Heavenly Eye] can now perceive the trigger conditions for this event.
Added 2 related achievements.
🐉 Dragon Trial: Mechanism Evolution
[Jackpot Pool Upgrade]: Now, the prize pool for the first Jackpot (JP) is linked to the number of Dragon Pearls you push down before the Dragon Gate opens! Besides providing tickets, these pearls now serve as the foundation for turning the JP into a SUPER MEGA JACKPOT. Push down as many pearls as possible before the trial to max out the prize pool!
Note: This accumulation data supports saving, so stack it up worry-free!
[Relaxed Rules]: The Mechanism Plate can now enter Rage Mode during the Trial preparation phase (before it officially starts).
[New Achievement]: Added 1 challenge achievement related to the Dragon Trial Jackpot.
⚔️ Skill & Affix Rework
[Iron Wall]: Added Level 2 effect: The Dragon Gate Sluice will persist indefinitely! It lasts until the chains are physically broken or snap under pressure. Also added a duration/durability indicator light to the gate.
[Phoenix · Experience Optimization]:
Skill [Phoenix Feather] changed to a more visual "Horizontal Scatter," and projectile count increased from 3 to 5.
Skill [Divine Speed] now grants +1 extra energy from [Jade].
[White Tiger · Tweaks]: Skill [Treasure Hunt] probability adjusted to 8%.
[Zen]: Entry condition relaxed: Ticket threshold adjusted to under 2000.
🎨 Holiday Vibes & Visual Optimization
[Christmas Easter Egg]: Asura is wearing a Santa hat! Added a new BGM track: "Red Plum Snow".
If you don't like it, you can toggle "Holiday Effects" off in [Settings].
[Visual Noise Reduction]:
[Cosmic Treasure Exchange]: Changed the auto-converted coin effect from green to blue to completely avoid confusion with [Jade].
[Settings]: Added a "Gold Text with Colorful Border" toggle. Players who feel the large text blocks their view can turn it off.
[Polish]: Slightly reduced the brightness of the brazier fire; optimized the clarity of hollow text; allowed [Purple Crystals] to pass through the Dragon Gate Sluice.
🛠️ Performance & Core Fixes
[Physics & Feel]:
Optimized the hit feel for "Divine Dragon's Gift".
Optimized dynamic physics; fixed an issue where old coin towers remained during "Sand into Tower".
[Golden Chest] center of mass adjusted; it stands up easier now.
[Performance Leap]: Significantly optimized object pool logic, solving lag on startup and fixing bugs where old objects disappeared abnormally.
[System Optimization]:
Added Auto-Save mechanism.
Fixed a logic error caused by repeatedly opening the Dragon Gate Sluice before it ended.
Optimized the size and presentation of some UI elements.
Fixed an occasional issue where a single shot would fire twice.
Thank you again for every suggestion! I am developing this alone, so I might miss some things, but I read every piece of feedback seriously and will continue to optimize the game and release new content!
Merry Christmas! May Lady Luck smile upon you, and may you hit every Jackpot!
