
Hey everyone, my dear friends!
It's been an incredible first few hours since launch, and I'm absolutely thrilled to see that *Knock on Fate: The Guardian Pusher* is bringing you all so much joy!
I've seen some of you getting ecstatic over your first **Dragon Orb drop**!
I've seen some of you wrestling with that tough decision: should I spend my precious tickets on more coins?
I've seen some of you unleashing absolute chaos during your first **Frenzy Mode**!
And I've even seen some of you... *somehow*... unlocking the ultimate achievement, **"I Am The One"**, in under an hour!
**You are all awesome!**
Rest assured, I've heard all your feedback! I'm already working at top speed to implement your suggestions like **"hold-to-shoot"** and **"mouse controls"**.
Thank you for these amazing ideas! I'll also be constantly testing and optimizing the game's performance.
However, regarding certain... "matters"...** **I've chosen to look the other way.
Games are meant to bring joy. If you can find your own unique brand of fun by... well, *modifying things*, who am I to stop you?
But, as the developer, I want to **encourage** you all to experience the "official path to glory" that I've so carefully designed—a path that is filled with genuine randomness and thrilling surprises.
It's an **adrenaline-pumping experience** that mirrors, and I believe even surpasses, the thrill of real-life coin pushers!
The joy you'll find on this path will be more lasting and far more memorable.
Thank you all! I'll be releasing a patch as soon as possible to add the features you're looking forward to and to continue optimizing the game's stability.
Have an amazing time in *Knock on Fate: The Guardian Pusher*!
