Hey Everyone,
Hope you're all doing well! Today I'm releasing a major Update 0.2 for the game, and it's live now!
Head down into the underground facility today! Update 0.2 introduces a fresh batch of new gameplay content, a brand-new level to explore, and begins to reveal the mystery hidden beneath the diner. On top of that, you can expect plenty of bug fixes alongside both major and minor gameplay improvements.
IMPORTANT NOTE: Old save games from the previous version will not work properly. Please make sure to delete old saves before playing
(C:\\Users\\Username\\AppData\\Local\\SpaceBarManager\\...)
New features:
Descend below the diner to explore an underground facility, and make a first step into the mystery hidden beneath your diner. Explore a new area, solve the puzzle, and dive into the story happening inside the asteroid.
Added a new customizer terminal. Now you can change certain colours and patterns for the walls and backlight, allowing you to personalise your diner.
New story elements and dialogues that allow players to delve deeper into the story.
A Girl slime was added to the game.
Added FOV and Brightness settings to the settings menu.
Added an icon for the Yellow slime delivering beer.
Added new sounds and music.
Bug fixes:
Fixed: Dialogue with the blue slime. The dialogue no longer freezes when you repeat the conversation.
Fixed: Blue slime spawns and behaves as Green.
Fixed: Yellow slime stuck to the order delivery.
Camera shake decreased in horror events.
Fixed: Mouse sensitivity setting does not save after the options menu is closed.
Fixed: Collision in some places ( diner mostly )
Known Issues in the queue:
Green slime bugs are with the order, so they can not take an ordered item until the yellow slime brings it.
Green slime bugs on the attempt to talk to him, while he is taking a seat ( does not affect the gameplay, but is a visual bug ).
Master volume setting.
FOV and Brightness settings might now save in the options menu despite being applied.
The diner entrance still sometimes bugs when slimes enter.
FOV and brightness settings were restored to the default setting on the level switch.
A huge thank you to everyone who played and supported the project. This wouldn't be possible without you!
Please feel free to share your thoughts and report any bugs you encounter during gameplay—a dedicated discussion thread has been created in the Steam Community tab for this.
And don't forget to Wishlist and follow the game if you haven't already!
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