Hi! As I get ready for the next playtest, which I’m planning to release in October, here’s a quick development update.
Outpost UI
Here's a WIP screenshot of a mission selection screen. You select the area, mission type, difficulty, squad and you're ready to set up the loadout.
I am planning to have four playable areas, with various mission types and rewards.
Default weapons
Every character has a default melee weapon: a knife. It means that you can have a character that fully specializes in non-weapon stuff (like being a very good leader) to a point of not having a ranged weapon type.

(The “bigger knife” is actually a katana, in case that wasn’t obvious.)
Waypoints
I can't remember if I was writing about these, but you can set up waypoints in combat now.

No more setting yourself on fire. On running into poison clouds.
Gonna keep this one brief, as there's much stuff left to be done. Huge thanks to everyone for following and commenting this devlog - you keep me motivated to push forward!
Take care!
Sławomir “bryqu” Bryk
