Update #3 brings a new hero: the Dwarven Priest. With his divine powers, he can either patch up his allies or use his devastating lightning spells on his foes.
Here's the list of all other changes the new update contains:
Skills now state clearly in their descriptions when they cannot be blocked, parried, evaded or dodged.
Fixed a minor bug with zoning larger creatures.
Info texts above character models showing damage, conditions, spells, etc. modified to improve performance.
Font sizes increased for random events and other areas.
New Warriors will now roll at least one energy and one adrenaline-based skill.
Assassin's Vampiric Strike skill replaced by "Blades of Steel" which does more damage the more skills you have on cooldown.
Updated hero portraits.Balance
Protective Spirit limits damage to 20% of maximum hp (down from 25)
Hunter's "Apply Poison" does not take an action.
Beholder's "Enfeeble" reduced in duration and increased cool down.
Mummy's "Blind" reduced in duration and moved to tier 5.
Cleansing Potion does 15 damage per effect removed, down from 20.
Skeleton's "Spontaneous Dash" ability chance lowered (25%, down from 50%).Bug Fixes
Can now modify hero names outside of tavern/mission board.
Fixed a bug that caused the game to hang during combat.
Potions on skill bar now open correctly when clicked for the first time.