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Balance Update

Many people had issues with the difficulty of the game. I worked with a couple of closed-beta testers on balance for the past weeks but it seems that the game is still a bit too hard.

Here's the first update trying to address this with the following changes:

  • Added Easy difficulty level: on easy, monsters have -25% health, heroes have +25% health. Monster weapons and skills get a -25% penalty. Players will loot +25% gold after encounters or from random events.
  • Vampire armor and damage reduced.
  • The following random events will no longer show up early on: Shadows in the Sky (Griffon), Floating Eye (Beholder), Goblin Academy (Shaman), Totems (Shaman). You can still run into Golems early on.
  • Skeleton sorcerer flame storm and firewall skills start out with a cool down so they cannot be used on the first turn.

    Note: games you've already started before the update will still be in Normal difficulty. You can select Easy when starting a new game.

    Please give me some feedback on the new easy mode: it may still be too hard but then, it may now be too easy. I did a test run without spending any of the gold I hard earned (>1k) and leveled everybody up to level 3 without any losses.

    Hope this update helps out those who have been dying too much.