Update #6
The newest update brings some of the improvements you people requested like the combat log and more options. Many other changes are included, we've been trying to improve balance on the monsters. Caster melee defenses have been nerfed whereas the Beholder has been buffed so it can better support its team. The Ninja got some new skills while tweaking her existing ones.
We're hoping balance is getting close to where we want it to be.
General Changes
- Ninja shows range of her shurikens/blow darts when selecting a target cell so you can find out if you can hit an opponent from there.
- Added combat log. The log is split into turns, one turn for each player's actions.
- Can now disable bars above character models in options.
- Narrator has its own volume in options.
- For skills with an AoE, highlight affected characters. This required some changes in cell coloring. Also, you must now confirm several AoE skills like shouts.
- Dwarven Priest's "Berronar's Touch" now also removes a condition.
- Dwarven Priest's "Cleansing Storm" renamed to "Inspiration" and now also causes energy gain for attack skills. Gain is now +2 (regardless of level) and up to 7 turns (down from 9).
- Events with a single large monster only will get company on higher levels. This is because single targets can be shut down quite effectively with CC skills.
- Warrior now has a new passive "Toughness" that reduces constitution damage to 50%. Since he'll spend most of the time tanking, he inevitably will take damage and this helps keeping constitution in check.
Balance Changes
- Burning is limited to 100 damage per turn (before fire resistance). Burning was absurdly powerful in the late game. Now it is still strong but doesn't own high health monsters as hard as it used to.
- AI hex removal spells have their cooldown reduced to 3 (down from 4).
- Beholder has a new spell: "Transfer Condition" that transfers a condition from an ally to a nearby foe.
- Mummy evasion chance reduced to 20 (down from 33).
- Goblin Shaman's evasion chance reduced to 15 (down from 20).
- Beholder gets an innate "Distortion" passive: attackers have a 20% chance to miss.
- Manticore claw base damage increased 35-40 (up from 25-35). This buffs its basic attack, lead attack, off-hand skill w/o affecting its sting finisher.
- Demon is restricted to boss mission.
- Ninja kama skills "Scissors Bow" and "Windmill Bow" cooldown increased to 2 (up from 1). They were too spammable.
- Ninja's "Armory of Sanctity" passive moved to Healer. Healer's equipment grants less armor.
- Ninja's "Focus" passive now scales with character level.
- Ninja gets new skills: "Triple Hit" (adv. kama skill) and "Onslaught" (elite katana skill).
- "Lightning Strike" starts with a cooldown so you cannot use it on turn 1.
Bug Fixes
- Casters now show fireball cursor when selecting the standard ranged attack.
- Dragonoid skill names were not set.
- Fixed a bug that prevented casters in melee from casting some spells.
- Goblin shaman now uses "Blood of the Ancestors" to heal himself.
Note: if you have saved during combat and then upgrade, then passives will not be fully updated for the current battle. That means the Healer won't have "Armor of Sanctity" and the Warrior won't have "Toughness" for the current battle. The next time you enter battle, the changes will be there.