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Update #5 goes Live

The most recent update brings a couple of balance changes, a better caster AI and other gameplay changes.

Here's the full change log:

Update #5

Gameplay Changes

  • Knocked-down characters are automatically flanked.
  • Dwarf Priest/Goblin Shaman no longer play draw/sheath weapon animations when casting spells.
  • Harpy's "Assault" description updated to make it clear that cripple will disable it.
  • New missions are generated after tax collection so missions appearing on payday don't impact your taxes.
  • Destroying the trebushet wins the siege mission right there.
  • Explain zone of control and waypoints via in-game hints and the movement confirmation panel.
  • Middle mouse button can be used for tilting camera (like page up/down).
  • "Load Game" added to in-game menu.
  • Constitution no longer affects a hero's energy pool, just health.
  • Improved caster AI when it comes to dealing with hexes.
  • Poison now causes all skills to cost +2 energy. Poison didn't have much impact on the battlefield.
  • Weakness damage reduction now depends on character size: 33% for small, 50% for large, 66% for huge.

Balance Changes

  • Trebushet has a fire resistance of 25 (it's big and takes a bit to burn down).
  • Witch's "Clumsiness" doesn't grant energy to the caster.
  • Targets affected by the Witch's "Clumsiness"/"Ineptitude" still gain adrenaline from hitting themselves.
  • Witch's "Ineptitude" cooldown increased to 5 (up from 3). Ineptitude could be used to permanently shut down an enemy on level 5.
  • Witch's "Soothing Images" duration decreased to 5 (down from 7).
  • Hunter's "Deranging Shot" adrenaline damage reduced to 4 (down from 7). Damage per adrenaline increased to 20 (up from 10). Cooldown increased to 4 (up from 3).
  • Hunter's "Burning Arrow" duration decreased to 3 (down from 5). ]*] Goblin Shaman's "Drain Hex", Beholder's "Hex Eater" and Mummy's "Shatter Hex" cooldown reduced to 4 (down from 5). This means that they can remove hexes sooner.
  • The Hunter's "Throw Dirt" range increased from 3 to 3.2.

Bug Fixes

  • Fixed a bug that caused Dwarven Priest's "Lightning Strike" to hit the target twice.
  • Fixed a bug that prevented characters to disengage from a trebushet.
  • Trebuchets no longer have a zone of control.
  • Fixed a bug with reloading in-combat characters.