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New Update Brings Zone of Control and Many Other Improvements

It's time for another major update. This patch contains a number of balance changes based on player feedback, new features (many of them proposed in the community forums) and a series of bug fixes.
Most noteworthy is the new zone of control feature. Hostile creatures entering a unit's zone of control will be forced into melee. This helps to protect the backline with your frontline, but it works both ways.

For a full list of changes, see the change log below.

Big thanks to the community for the constructive feedback and your dedication!

Cheers,
Bitmen Studios.

Balance Changes

  • Arena random event moved to level 2.
  • Kobold's "Crushing Blow" skill moved to tier 2. Adrenaline cost for Double Blow lowered (3, down from 4). Adrenaline cost for Rage Blow increased (4, up from 3).
  • Griffon's "Peck" skill moved to tier 3.
  • Werewolf's "Triple Hit" skill moved to tier 3.
  • Ghoul's "Dash!" shout moved to tier 2.
  • Hobgoblin's equipment grants lower health boni (15, down from 75).
  • Hobgoblin's "Pain means nothing!" shout grants 150 health for up to 7 turns (down from 300/10).
  • Troll has a new level 3 skill "Crush" that causes knockdown. "Rage!" adrenaline requirement removed.
  • Goblin assassin has more starting energy (15, up from 10).

    New Features

  • Mouse pointers on combat map indicate possible actions. This helps explaining what will happen when you click at the current position.
  • Attack confirmations make perfectly clear who is attacking whom with what ability so you don't accidentally hit the wrong guy.
  • Movement paths are now automatically calculated when moving the mouse cursor. When there's a movement path visible, you are about to plot a move.
  • Zone of control implemented. Characters trying to run through a tile controlled by a foe will be forced into melee. This makes it easier to body block foes from reaching the backline.
  • Characters can now use waypoints during movement. This was necessary so you can avoid zones of control with fast characters.
  • Cooldown timers on skill bar now darker to improve their visibility.
  • Potions button on skill bar now has a brighter background, hotkey changed from 0 to 9.
  • Bigger font on mouseovers.
  • Hovering over an enemy character shows its movement & attack range.

    Bug Fixes

  • Crippled did not work during its last turn.
  • Remember if a character did hit when reloading to correctly calculate adrenaline losses.
  • Corret wrong hit percentage shown when character is knocked down.
  • Fixed LoS issue on certain maps.
  • Several other minor bugs squashed.