0.2.0 - Update 1 - Rivers and Resources Is now out.
Saves are incompatible so if you want to continue your play-through from last update then switch to. Previous-major-version under Game Version and Betas under game properties on steam.
0.3.0 Is planned to implement a shop/trader that will appear every few days. And some other stuff but other then that i cannot say more since i don't want to promise to much and disappoint.
0.2.0 Patch notes:
NEW: Map: Temperate (Rivers).
NEW: Building: Gathering Post.
NEW: Forestry Building and Mechanic. (Player suggestion)
NEW: Building: Coal Mine.
NEW: Resource: Coal.
NEW: New Building: Bridge.
NEW: Day and Night Cycle.
NEW: Updated Research tree.
NEW: Navigation System under the hood.
Redone the Temperate (Hilly) Map.
QOL: Colonists can now enter some buildings.
QOL: You can now select multiple plots to plant.
QOL: Notification on Colonist Death. (Player suggestion)
MINOR:
CHANGED: Some models.
CHANGED: Redone animations for the Colonist.
CHANGED: Some animal types now attack back when attacked.
CHANGED: Some deposits no longer disappear when depleted.
CHANGED: requirements for crafting, Axe, Pickaxe and the Iron Ingot with coal included.
NOTES:
Fishing spots never disappear and does replenish over time.
Gathering Post adds the ability to place gathering zones down.
The new bridge is only available on the new map.
The new Researchables are: Bridge, Gathering Post, Forestry Building, Coal mine,
New Navigation system might be a bit buggy for now.
Also no updates until the June unless it's bug fixes since i will be out of country. Will be on vacation from next week to the start of June.
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- 0.2.0 - Update 1 - Rivers and Resources | Patch Notes
Source: Steam Community (opens in a new tab)
