We spend most of our time staring at the surface, roads, lights, a pleasing grid, then we act surprised when the economy behaves like an animal. Version 1.4 is about removing that comfort blanket: more visibility into price, profit, and the small accounting lies that quietly become big disasters.

Economy, money, and the parts you were previously guessing
📈 New Business Info screen: inspect company performance directly, check cash flow, sales and revenue data of any company in your city, accessible with a new button available in the inspector dialog.
🌡️ New Land Value map: now you can see a heatmap of property prices that shows you where land value tax actually comes from.
🧠 Improved company AI: Firms are greedier than ever, make saner hire and fire decisions using cashflow forecasts and are generally better at avoiding bankruptcy.
Transport, buses, and the uncomfortable arithmetic of movement
🚌 Improved UI and management of Bus fleets and bus stops
💳 Improved the transport economic simulation: Transport data now accounts precise ticket revenue and parking lot usage. Parking lot usage now can also be inspected using the query cursor.
👀 Buses are visible in traffic, bus routes now show buses driving through the city instead of ghosting out.
Fewer bugs, and fewer immortal toddlers
👨👩👧 Fixed family and age calculation issues, families no longer leave dependent children behind, or move out with adult dependents.
🧒🧓 Fixed age group errors that caused bizarre side effects like immortal citizens and 3 year old immigrants. Arrivals to the city now always are in the working adult age group, and cities have more realistic demographic distributions.

Parks, neon lights, and the tyranny of grass
🌙 Night Mode: toggle with N key or in Settings, a cosmetic dark look so you can admire the city lights while the simulation keeps grinding exactly as before.
🌳 Parks now have stricter rules, park features require grass first, so you build a park instead of decorating bare dirt.
🧩 Park features reclassified: Hot Dog, Lucky Cat, Chess Corner, Monolith are now park features, not buildings.
📈 Park scoring is more honest: all park features count toward the park index, not just fountains and playgrounds.
🏆 New achievement, The Botanist: reach a perfect park score.
🌲 New tree models at correct world scale, the forest stops lying about its size.
New buildings, gifts, and curated absurdity
🍔 New build: Diner, with 100% roadside americana vibes, because every city needs a place where time does not move.
🖼️🌸 New gift buildings: Modern Art Museum and the Sakura Tree, for beauty, confusion, and pink serenity.
🧳 New museum build: The Lost and Found Museum, locked until your city reaches 1 million bus rides, an equally amusing and confusing exhibition of items lost and found in buses.
Interface clarity and narrative texture
📉 Improved demand points UI, now signals when demand is stagnant due to oversupply, with better help content to get you unstuck.
🗞️ More newspaper content, refined and expanded, with more commentary straight out of events from the simulation.
Balance and stability
⚖️ Many small rebalances, park costs, construction times, achievements, and building capacities tuned.
🐧 Linux launch issues fixed, for players who prefer their mayorship with a penguin.
A city is a beautiful, but insane machine that survives always in homeostasis and always in chaos. In 1.4 you get a little less narrative, a little more reality, the structures of everyday life exposed, greed companies, economy that doesn't forgive, even the broke. The night mode is a pleasant anesthesia; use it, but do not confuse ambience with robustness.
