Hello everyone, this is GamtuStudio.
This is our first development log, where we share the direction of the project and give you a glimpse of the world we’re building.
8Towers aims to be a game where the player’s choices and experiences become the story itself.
Rather than simply clearing stages, it’s about shaping the journey of a single person — your character.
At the start, you’ll be asked, “What kind of person are you?” and your answer will determine your starting stats and growth path.
You might become a warrior who protects those in danger, or a scholar who pursues hidden knowledge.
Growth & Skills
A core pillar of 8Towers is that skills aren’t just learned — they’re powers that require specific conditions.
Each skill has stat requirements, and many only activate when you’re wielding the right weapon.
For example, sword techniques require equipping a sword, while staff-based builds gather SP instead of performing regular attacks, creating a very different combat rhythm.
Skills can also combine to form new Titles.
Mastering both “Swordsmanship” and “Power Enhancement” can grant the “Swordsman” title, which meaningfully affects your abilities and growth.
In this way, your build choices naturally weave your character’s own story.
Combat System
Battles take place on a tile-based field.
Positioning, distance, and attack type influence both accuracy and damage.
Closer engagements yield higher hit chances, while long-range strikes become less accurate.
This turns combat into a space of strategic decision-making, not just number trading.
Current Status
We’re currently focused on level design and content expansion.
There’s a basic 30-minute playable build in place, and we’re steadily adding new areas and events.
With the core systems stabilizing, we’re moving deeper into building out the world.
What’s Next
By mid-November, our short-term goal is to stabilize core systems — combat, town features, and stat-linked mechanics.
Next, we’ll enrich the loop with town content and world events.
We also plan to integrate Steam Cloud and Achievements, tying key endings to achievements so players can reflect on their unique journeys.
Our current target is early 2026 for a complete release version of 8Towers.
The game is still in development, but the world is taking shape day by day.
We’ll keep sharing our progress; if you’re interested, please add 8Towers to your wishlist and follow our journey.
