Overview
Version 1.1.6 represents our most comprehensive quality-of-life update to date, addressing over 60 bugs and implementing numerous player-requested features. This update focuses on polish, accessibility, and user experience improvements based on extensive playtesting feedback and community input.
Key Highlights:
Colorblindness support with daltonization-based correction, based on community feedback this may go through another iteration to static color palette swaps.
Complete unit movement system overhaul
Major UI/UX improvements including resolution dropdown and buy amount controls
Boss fight enhancements with manual summon console
60+ bug fixes across all game systems
Minigame integration for basketball and pachinko
Major New Features
Accessibility Improvements
Colorblindness Correction
We've implemented proper colorblindness support using scientifically-accurate daltonization algorithms:
Supports three types: Deuteranopia (red-green), Protanopia (red-green), Tritanopia (blue-yellow)
Real-time color transformation applied to all UI elements
Accessible via: Settings > Accessibility > Colorblindness Filter
Impact: Makes the game fully playable for colorblind players who previously struggled with color-coded elements
Display & Resolution Improvements
Fortnite-style resolution dropdown menu replaces confusing toggle button
Automatically populated with all available display resolutions
Fixed coordinate conversion issues on non-1920x1080 resolutions
Tutorial spotlight and UI elements now position correctly on all screen sizes (tested on 2560x1440, 3840x2160)
User Interface Enhancements
Adjustable Unit Purchase Amounts
The #1 requested feature from late-game players
Buy units in bulk: x1, x10, x25, or MAX
Accessible via buttons at bottom of purchase panel
Dramatically reduces late-game clicking fatigue
Intelligent MAX calculation based on current credits
Collapsible Run Modifiers Display
Clean up screen real estate by collapsing the run modifiers panel
Toggle visibility in upper-right corner
Maintains access to tooltip information when needed
Saves screen space for better station visibility
ESC Key Behavior Improvements
ESC now closes open menus first before opening pause menu
Intuitive behavior matching player expectations
Works with: Settings, Feedback, Achievement overlays, and Prestige panels
Major quality-of-life improvement for menu navigation
Next Goals Panel Improvements
Added show/hide toggle in Game Customization settings
Full translation support (32+ languages)
Fixed visibility and positioning issues
Better integration with overall UI
Number Notation Fixes
Fixed Engineering notation displaying identically to Scientific notation
Engineering now uses proper suffixes: K, M, G, T, P, E (base 1000)
Fixed TopBar not updating when notation changed
Fixed incorrect handling of large numbers (1,000 million now displays as 1 billion)
All UI elements now use centralized NumberFormatter for consistency
Gameplay Improvements
Boss Fight Enhancements
Boss Summon Console on Deck 6
Players now control when to fight the Health Inspector
Console appears on Admin Floor after deck construction
Click to manually summon boss at your convenience
Removed automatic respawning that could catch players off-guard
Better console positioning (50px higher, 10px left adjustment)
Boss Fight Fixes
Fixed Level 11+ Shrine of Fury causing game crashes (Added attack speed cap max 20.0, Added minimum attack cooldown 0.05s, Prevents rapid-fire attack errors)
Fixed shrine upgrade validation errors
Improved fighter unit targeting and behavior
Unit Movement System Overhaul
All units now move as smoothly as Jovian Barista
Patron Movement Fixes:
Fixed Blue Spacer and other patrons teleporting around the station
Fixed units getting stuck on walls or glitching through obstacles
Fixed rapid flipping/rotation causing visual jank
Increased wander speeds from 30-80 to 100-125 pixels/second
Movement now matches walk animation cycle for smooth visuals
Speed Changes:
Blue Spacer: 30 → 100
Purple Voyager: 35 → 110
Deck 2-5 Patrons: 40-70 → 105-125
Golden Barista: 80 → 120
DLC Units: 25-55 → 100-120
Technician Fixes:
Fixed stuttering movement by adjusting idle timers
Changed rapid state changes (0.1-0.3s) to smooth transitions (1.0-2.0s)
Prevents visual jittering during placement operations
Smoother pathfinding and animation coordination
Animation Quality:
Removed state_timer interruptions that caused teleporting
Units now complete movement paths before changing states
Walk animation (1.2s cycle) properly synchronized with movement speed
Natural-looking variation through randomized timing
Tutorial Improvements
Tutorial Validation System
Game now validates tutorial unit purchases
If player buys wrong unit, it's automatically refunded
Prevents tutorial soft-locks from mistakes
Better instruction clarity
Tutorial Fixes
Fixed tutorial replaying on second game opening
Fixed tutorial achievements triggering during forced purchases
Fixed tutorial spotlight positioning on all resolutions
Better tutorial flow and pacing
Minigame Integration (Placeholders)
Visual stubs for upcoming minigames:
Basketball minigame on Engineering Deck (Deck 2)
Pachinko minigame on Reactor Deck (Deck 4)
Botanical Garden already functional on Hydroponics Deck (Deck 3)
These appear as interactive sprites that show "Coming Soon" panels when clicked. Full minigame implementations coming in v1.2.0 (Q1 2026).
Technical Preparation:
Fixed all minigame script paths and UID conflicts
Added MinigameManager autoload system
Integrated save/load functionality
Resolved basketball and pachinko integration errors
Bug Fixes
Critical Fixes
Achievements & Progress
Fixed achievement notification spam on game restart - Pre-populated unlocked_in_session dictionary prevents duplicate notifications, Players no longer spammed with 20+ notifications on second launch
Fixed achievement buffs applying immediately - Buffs now activate instantly after unlock, Fixed collapsed panel UI when buff notifications appear
Fixed achievement notification positioning - Notifications no longer teleport after appearing, Proper offset tweening for smooth entrance/exit
Fixed "Achievement Unlocked!" showing backslash escape character - Removed unnecessary escape from notification text
UI & Display
Fixed "Number Notation" setting not updating TopBar - Centralized NumberFormatter class ensures consistency
Fixed Engineering notation identical to Scientific notation - Engineering: K, M, G, T, P, E (base 1000), Scientific: Standard scientific notation with exponents
Fixed TopBar occasionally shrinking - Added minimum container sizes, Increased button minimum sizes to prevent wrap loss
Fixed progress bars overlapping on coffee machines - Hide machine's progress bar during construction
Fixed Space Basketball popup expanding to screen bottom - Set explicit panel size (300x150)
Fixed Continue button on notifications doing nothing - Added proper functionality with smooth animation, 4-second auto-dismiss implemented
Gameplay Issues
Fixed escape button not opening pause menu - ESC now closes overlays before pause menu
Fixed tutorial replaying on second game opening - Added save file check, Prevents repeated tutorial for returning players
Fixed floaters and rewards appearing on main menu - Added game_started check to reward spawn timer
Fixed frozen aliens appearing on main menu - Only spawn during active gameplay
Fixed construction buoy showing wrong deck on load - Improved deck reference tracking
Fixed super speed issue affecting multiple unit types - Patrons, support units, and technicians speed normalized
Movement & Animation
Fixed Blue Spacer movement issues - Teleporting eliminated, Wall glitching fixed, Random flipping resolved, Speed increased from 30 to 100
Fixed technician stuttering - Increased idle timers from 0.1-0.3s to 1.0-2.0s, Smoother transitions
Fixed patron movement feeling janky - All patron speeds increased to 100-125 range
Boss Fight
Fixed Level 11+ Shrine of Fury crash - Added attack speed cap (max 20.0), Added minimum attack cooldown (0.05s)
Fixed Level 2+ Shrine triggering thousands of errors - Added validation in ShrineManager
Fixed boss console position - Adjusted 50px higher, 10px left for better visibility
Fixed automatic inspector respawning - Players now control boss fights via console
Minor Fixes
Translation & Localization
Fixed "Next Goals" panel not translating - Full support for 32+ languages
Fixed VersionLabel not translating - Added VERSION_TAG translation support
Fixed Voter panel not translating - All text properly localized
Fixed various translation keys displaying raw - Fixed PRESTIGE_UPGRADE_* and RUN_MODIFIERS keys
Visual Polish
Fixed notification size for deck construction - Title: 28px → 36px, Subtitle: 22px → 26px, Better readability
Fixed frozen alien floater duration - Extended from 15s to 22s (+7 seconds)
Fixed voter panel positioning - Moved to absolute upper left (16, 16)
Removed "Floor 1" tag from coffee machines - Cleaner visual design
Removed emojis from settings - Cleaner, more professional appearance
Settings & Menu
Reduced feedback minimum from 10 to 3 characters - Allows short feedback like "BAD" or "BUG"
Removed "Apply Settings" button - All settings now save immediately
Changed "Change Accessibilities" to "Accessibility" - More concise labeling
Updated feedback placeholder text - Better guidance for players
Audio & Effects
Improved rush hour music fade transitions - Smoother cross-fading, Better music variety
Fixed notification dismissal animation - Shrinks to center instead of sliding off-screen
Performance
Removed obsolete UnitPerformanceOptimizer - Code cleanup, Reduced complexity
Reduced achievement notification overhead - More efficient tracking system
UI/UX Polish
Visual Consistency
Applied "NEXT GOALS" sleek styling to additional UI components
Consistent panel designs across all UI elements
Better visual hierarchy and organization
Removed Visual Clutter
Removed smoke transition intro video (compression artifacts made it look rough)
Removed construction crosses/scaffolding horizontal beams (didn't look like real scaffolding)
Cleaner, more polished visual experience
Z-Index Fixes
Fixed construction buoy z-index to render above engineering deck
Proper layering prevents visual glitches
Better visual feedback during construction
Animation Improvements
Fixed deck fade-in animation during construction
Deck now smoothly fades in during construction timer
More satisfying visual feedback
Panel Visibility
Fixed Next Goals panel visibility issues
Improved community voting panel placement
Better overlay management
Technical Improvements
Code Quality
Centralized NumberFormatter class for consistent number display
Removed duplicate code across UI components
Better error handling throughout
Cleaner notification queue management
Save System
Enhanced save reliability (building on v1.1.1 checkpoint system)
Better state preservation for UI elements
Proper validation during load operations
Performance
Removed obsolete performance optimizer
More efficient unit management
Better memory usage patterns
Optimized notification system
Error Handling
Fixed multiple runtime errors in minigames
Better null checking throughout
Improved instance validation
Fewer edge case crashes
Compatibility & Upgrade Information
Save Compatibility
Full backward compatibility with all v1.1.x saves
Forward compatible (v1.1.0-1.1.5 saves work perfectly in v1.1.6)
No save data migration required
All progress, unlocks, and achievements SHOULD be preserved
Steam Cloud
Enhanced Steam Cloud save reliability
Automatic backup before updates
Cross-device sync maintained
Workshop Content
All v1.1.x workshop content fully compatible
No changes to workshop integration
Custom content works seamlessly
Localization
All new features fully translated
32+ languages supported
Translation quality maintained across all changes
Known Issues
Minor Issues (Targeted for v1.1.7)
Some minor visual glitches on ultra-wide displays (3840x1080)
Occasional notification stacking with very rapid achievement unlocks
Minor translation inconsistencies in Czech locale
Performance & System Requirements
Performance Notes
Improved frame pacing on mid-range systems
Better memory management reduces late-game stuttering
Optimized unit movement calculations
System Requirements
No changes to system requirements.
The game continues to target:
Minimum: Intel i3 / Ryzen 3, 4GB RAM, Integrated Graphics
Recommended: Intel i5 / Ryzen 5, 8GB RAM, Dedicated GPU
What's Next: Development Roadmap
v1.2.0 - The Minigame Update (Q1 2026)
Major Features:
Botanical Garden Polish - Additional content for existing minigame
Controller Support Enhancements - Better gamepad integration
Daily Challenge System - New daily objectives with unique rewards
v1.3.0 - The Content Update (Q2 2026)
Planned Features:
New Deck Concept - Deck 7 or alternative station area
Seasonal Events - Limited-time content and rewards
Leaderboard Expansion - Weekly and all-time rankings
Enhanced Workshop Support - More custom content types
Long-Term Vision
Additional DLC units and content packs
More accessibility features
Expanded prestige system
New game modes
Quality-of-life improvements based on community feedback
Testing & Quality Assurance
This update underwent extensive testing:
160 commits since v1.1.0
500+ hours of playtesting across multiple sessions
60+ bugs identified and resolved
Multiple screen resolutions tested (1920x1080, 2560x1440, 3840x2160)
All 32+ languages verified for translation quality
Save/load cycles tested extensively to prevent data loss
Performance profiling on minimum and recommended specs
Player Feedback Impact
This update is entirely player-driven. Every feature and fix came from community feedback:
Implemented Player Requests
"Add a MAX button for buying units" - Implemented adjustable buy amounts
"Colorblind mode doesn't work" - Completely rebuilt with daltonization + layering
"Blue Spacer movement is broken" - Full movement system overhaul
"ESC should close menus" - Fixed ESC key behavior
"Resolution toggle is confusing" - Added Fortnite-style dropdown
"Achievement spam on restart" - Fixed notification system
"Tutorial keeps replaying" - Added save file check
"Boss fight is too unpredictable" - Added manual summon console
"Number notation not updating" - Centralized formatter
"Notifications jump around" - Fixed positioning system
Community Testing
Special thanks to our Discord community for:
Detailed bug reports with reproduction steps
Screenshots and videos of issues
Testing builds and providing feedback
Suggesting quality-of-life improvements
Supporting development with patience and enthusiasm
How to Report Bugs
Found a bug? Help us fix it quickly:
1. Note your game version (press F1 in-game or check main menu)
2. Describe what happened vs what you expected
3. Provide reproduction steps (how to make it happen again)
4. Include your save file if the bug affects gameplay
5. Add screenshots/video if visual
Where to Report:
Discord: Fastest response, community can help confirm
GitHub: Best for detailed technical reports with logs
Steam Discussions: Good for general issues and discussions
Credits & Acknowledgments
Development Team
Lost Rabbit Digital - Development, design, and implementation
Community Contributors
Discord Playtesters - Bug finding and feedback
Steam Community - Reviews, suggestions, and support
Accessibility Advocates - Pushing for colorblind support
Localization Team - Maintaining 32+ language translations
Special Thanks
Every player who submitted a bug report
Everyone who left honest feedback
The patient community during v1.1.0 save system issues
Players who tested pre-release builds
Closing Notes
Version 1.1.6 represents our commitment to polish and player satisfaction. We've listened to your feedback, fixed the bugs you reported, and implemented the features you requested.
The game is more stable, more accessible, and more polished than ever before. But we're not done yet - v1.2.0 will bring the minigames you've been waiting for, and v1.3.0 will expand the game in exciting new directions.
Thank you for being part of the Starbrew Station community. I appreciate you!
Your feedback shapes this game. Your patience supports our development. Your passion drives us to make Starbrew Station the best cosmic coffee empire simulator it can be.
Now get back to your station, Manager. Those coffee orders aren't going to fill themselves!
HeartCoded and the Starbrew Station Team
