
DEV DIARY #1 - BONE CATHEDRAL & BETA TESTING
Hey necromancers!
Time for a little peek behind the curtain. Here's what we've been working on for Early Access.
The Plan: 8 Levels, 8 Different Mechanics
Our vision for Early Access is 8 unique levels - each with completely different mechanics. Bone Cathedral is the first one we're revealing.
New Level: Bone Cathedral
We're building a level that breaks the formula. Bone Cathedral isn't just "survive and collect" - it's a completely different challenge:
You need to weaken the boss first by destroying structures around the arena
Then you take him down
Oh, and the level evolves as you progress
This means your usual builds probably won't work. You'll need to rethink your strategy from scratch. That's the vision for the full game - each level brings new mechanics, new challenges, new builds required. And there's 7 more levels like this coming.
Want to help us test it?
We're opening beta tests for Bone Cathedral. But please read this first:
⚠️ This is NOT the demo. This is Early Access testing - unstable builds, unbalanced gameplay, bugs everywhere. These levels won't be added to the demo. If you want a polished, stable experience - wait for the EA release. This is for those who want to help us (and AI :P) shape the game.
What we need:
Bug reports
General gameplay impressions
Time and patience
Only join if you actually have some time to dedicate to testing and giving feedback.
How to join:
Join our Discord: https://discord.gg/GspH7CYTJM
Go to #join-beta-codex-mortis
Follow the instructions there
Thanks for being part of this journey! 💀
