Greetings, friends!
Our free update and the new DLC should reach all of you very soon. We decided to take this moment to show you some more interesting things from the X-Morph: Defense development history.
The X-Morph fighter serves as the player’s avatar in our game. All the fighting and tower building is controlled directly through this spaceship. It serves the role of the main character and a valuable asset when it comes to creating the rest of game art. As the game design went through various iterations, so did the fighter.
At first we wanted all the X-Morph structures to follow the machine-flesh style. Organic body parts combined with metallic elements made for a really aggressive image, however all the detail would not be visible in game, due to the isometric camera. All the teeth, muscles and other small elements would amount to an incoherent, noisy and forgettable model. That is why we changed the X-Morph design to metal and energy based, giving the game a much clearer look, like the one you can see in the game today.
We made a short timelapse video, showing you how the alien fighter model changed over the years. It’s a combination of classic 2d concept art and 3d Zbrush models. Enjoy!
https://youtu.be/D1XqpcYvFvI
Make sure to follow us on our social media channels - over the course of the summer there will be a lot of big announcements from us, and we want to share this excitement with you. Also, the newest article in our ‘11 Boss Battles of X-Morph: Defense’ series, about the JAGUAR tank, is coming soon! Don’t miss it!
See you next time!
EXOR Studios
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