We are gearing up to release Version 1.5 in the next couple of days/week and are very excited to share what we've been working on with you.
We have had the Pre-Production and Production teams working on Version 1.6 and 1.7 while the Integration team finished off 1.5. We have just settled on the main focus areas for 1.6 and they are listed below:
MECHS!
We are going to launch with three classes and a unit per each. This is in addition to a unique set of weaponry created just for the mechs.
PvP!
We are going to launch Version 1.6 with three PvP game modes!
( MAYHEM ) (40 Players) (Free-For-All)
- This is one of the largest PvP mode offerings for the immediate future.
- This will use specialized NEW maps like The Cove + The Island.
- This allows for ALL Guardians to be used and will be a great way to see ability VS ability.
( HARVESTER HUNT ) (4v4, Team Elimination)
- This pits two teams against one another, each tasked with having to protect their Harvester unit from the enemy team AND wild life, all while trying to eliminate the opposing teams unit.
- This will use existing maps such as Relic, Haven, Strike and more.
( MECH WARS ) (4v4, Team Objective)
- This will feature all the new mechs and mech content and pay homage to other games like Mech Assault and Titan Fall.
- This will use existing maps such as Relic, Haven, Strike and more.
